Research update – Kris Hastings

My project has a few key areas of study that will lead to my final presentation. The most important components of my project are video and entrepreneurship. For my project I have broken video down into two categories. “Commercial video” in this case is a term that can be used to describe any video created working with another person or business for a specific price. “Creative video” in this case is a term that can be used to describe any video not made for immediate financial gain. For my final presentation I want to have both elements displayed. Right now I have a goal set of 3 short films(5-20 minutes long) and 10 commercial videos, among the goals that come along with attempting to build an actual business.

What I have learned about creative video and short films: Through research I have found that there are a few key steps to script-writing. First is the ideation process and basic outline for your story. In this step you decide generally what is going to happen in your story, the characters, etc. Next up is the character development phase. In this stage you decide exactly who your characters are, what their background is, their mannerisms, how they speak, etc. From there you are able to write out a detailed script based around your character development and your general story that you have outlined. Once there is a finalized script, you can move to your storyboarding, which is a visual representation of how your shots are going to be framed, and what is going to happen in them. Finally you just have to find your actors, actresses, and your location.

I wanted to learn exactly what goes in to script-writing so that when it comes time to make a short film I will have an organized process that I can follow. What I have found is that a scene in a script is composed of some very basic elements, and is streamlined for efficiency. I have broken this down into 4 pieces, setting/time of day, characters, action, and dialogue.

Eg.

Int: Bedroom, night. Blue light from computer monitors fills a corner of the room.

Camera pans from a shot of the room to Jim at his desk.

Desk is covered in disheveled papers and empty water bottles.

Jim types furiously at his keyboard. He stops and looks at his watch.

Jim

This is ridiculous!

Entrepreneurship and small businesses: I have also been gathering statistics about small businesses in New Jersey that connect to the entrepreneurship part of my project. I have gathered two pieces of data that are very important to me. First, according to the 2018 small business profile from the U.S Small Business Administration Office of Advocacy, in 2018 there were 861,373 small businesses. This is important to me because my LLC will be working directly with small businesses. The next statistic I have found is from Richard Carufel of Agility PR Solutions who has found that 38 percent of small businesses do not have social media. This means that around 327,321 small businesses have no social media or content online. That is my market. 320,000 small businesses sounds like a big number but in reality that number is going to be significantly less when the type of small business is considered. Not every business is going to be compatible with my LLC or the work we do. However there is still a massive amount of potential business to be done.

For starting up I have looked into an online service called “legalzoom” that is great for media based businesses. I picked out a package for obtaining my LLC, EIN, Operating agreement, and a few other little things. I learned that this package is going to run me about $400-$500 which isn’t terrible considering that amount can be made back easily in selling 1-3 videos at a cheap price. The other major component I am going to have written up is basic work contracts. This is just going to be an agreement between my LLC and the small business I am working for on pre-determined amount or a pre-determined hourly rate for my work. Either way this contract is an important piece of the business and when it has been drawn up once as a template in can be re-used for future jobs which is very helpful to the process.

Caitlyn Connelly — Research Update #1

I’ve been researching and preparing to take on my main character puppets. I need to make sure I know what I’m doing before I start them because faux fur is a lot different than the nylon fleece I used for my prototype puppet, and also a lot more expensive. I bought some tutorials from Project Puppet, and have started watching those and practicing stitches while I wait for my faux fur to arrive from the Etsy seller.

I’m feeling pretty nervous about finally taking on the actual characters in the show. I’m afraid that the image in my head just won’t happen, and I’ll feel like I don’t have control over the product. Whenever I’m feeling creatively anxious or blocked, I read Lynda Barry, who is a famous cartoonist, painter, writer, etc. (and just won the MacArthur Genius grant), so I’m including that in my research as well. She has a quote about how young people stop drawing when they can’t get their drawing to look like the vision in their head. She says, “Well, that’s impossible. The thing in your head is not a drawing.” I’m trying to take a similar attitude to these puppets, and release a little control. I won’t know what details and designs are possible until I try to do it. I’ve pulled back a little in designing every detail in paper and pencil, because a drawing is not a puppet! The limitations of working with fabric, thread, etc. will always push the design in another direction, and that’s ok.

As I work on the technical parts of my project, I’m also working on researching the tone and themes of my pilot. While my plot and script are final enough to work on characters and rough sets, I’m still looking for ways to improve the dialogue and puppeteering. I’ve been working off of the list of research topics on my previous post to try and perfect the balance between audiences that the referenced shows achieved. I’ve also been reading Making A Good Script Great by Linda Seger.

Next research update, I’ll have the beginning of one of my main characters and some lessons learned from my theme and tone research.

Research Update 1

For the first part of my research I looked for articles based on electronic waste. I want to focus my project more towards the contributions technology has to recycling and the damaging effects to the planet. The article I found The Global Cost of Electronic Waste published by The Atlantic in 2016 discusses Apple products and the continuous replacing of perfectly good devices we do. Apple sells millions of new iPhones when the new generation is released, replacing perfectly good recent models. This is because everyone wants the “new” fad. After having an iPhone for a year or two, it could possibly show signs of wear such as glass may be cracked, the home button could stick, etc. However, few people choose to repair their phones over getting an upgrade. Not only phones are being thrown out at slight inconvenience, tablets, laptops, music players, etc are being wasted and thrown away because of laziness or a lust for the future. Throwing away thousands of electronic devices has several effects on the ecosystem. First, it increases mini and procurement for the materials that are needed to produce the devices. It also produces large quantities of electronic waste which could be reduced through resale, reuse, or repair. The quantity and speed of discarded electronics has increased quickly over the years, being far from when households would keep their tv’s for more than a year. “As per the report of ENDS Europe agency, built-in obsolescence increased the proportions of all units sold to replace defective appliances from 3.5 percent in 2004 to 8.3 percent in 2012. The share of large household appliances that had to be replaced within the first five years grew from 7 percent of total replacements in 2004 to 13 percent in 2013. According to a 2014 Gallup poll, 89 percent of young adults (18 to 29) own smartphones; 41 percent of the older generation owned VCRs at the same age.” 

By having this increase in need for devices, it has made the manufacturing inexpensive and repairing them more difficult. Companies also have increasingly ended support for older models of phones with old operating systems. WhatsApp and Facebook announced they will stop providing support for apps on certain models of Blackberry. Not only does this have to do with portable electronic devices, printer manufacturers realized they can make more money selling ink and toner than the printer itself. “According to a Financial Times report, a gallon of ink for the typical printer costs the consumer around $8,000. But the prices of printers are so low that once their initial ink supply is spent, the consumer is tempted to buy a whole new machine” The concept of steering customers to buy new items by reducing their lifespan of products is nothing new. In 1924, Phoebus made sure that lightbulbs did not exceed their expected life span of 1,000 hours. 

Electronic waste raises concern about air pollution, water pollution, soil pollution, information security, and human exploitation. When scavengers burn electronic waste to get the copper, air can be polluted, and if it’s not disposed properly toxins from electronic waste can enter soil and water supplies. 

https://www.theatlantic.com/technology/archive/2016/09/the-global-cost-of-electronic-waste/502019/

Revised Concepts

AR : I will be using Maya to build any of my 3d objects, characters or scenes that I would be using in Unity/Ar.

Ae: I would use this application in order to create a 2d animation of my self and the process of becoming an artist throughout my childhood and adult years.

Ps: I will plan out a storyboard on paper or through Photoshop and create the sequences in Ae. I will either take multiple drawings of each page and use it for a stop motion video or draw the entire thing while filming it and go from there.

Research Plan

IMM Thesis: Research Plan

  1. 2d video introduction using After Effects to create a visual effect using motion graphics. The purpose of this would introduce myself and my story of how I decided to become an artist. I would be focusing on the introduction using “Draw My Life” from youtube videos in my own perspective. I would be drawing on a white board and recording it frame by frame without my hand in the video.
  2. If I have the time I will do a rotoscope intro if the 2d animation back fires on me. Which I doubt that will happen. I will record myself first and figure out how to take out my hand in the video.
  3. I would use 3d modeling software, probably Maya to build any 3d objects showing real life scenes from my life. I really enjoyed the video by PES, but we’ll see if I can add that in or as a separate project.
  4. I figured I’d use stop motion throughout to organize my video from realistic scenes into not so realistic objects. For instance, the PES youtube video of someone cutting into a grenade in replace of an avocado in order to make guacamole…if that makes sense to you.

Finalized Concept – Elaine Ruiz

For this project, I will be creating a Virtual Reality experience on emotionally abusive relationships. It is based on a true story, which is my biggest inspiration behind this project. I originally was going to create this on my own time as an installation based on another project I did for a drawing class, but I decided to combine it with my knowledge from IMM. This project shows off my interest in social issues and the desire to bring more awareness to something, like emotionally abusive relationships and the signs people may not notice. It combines this well with my interest in Virtual Reality and trying to find the best reasons to use VR. I’ve always been interested in art, especially any that comments on issues in society, so this project makes sense for me to create. Others would be interested in this project because it will be displaying emotionally abusive relationships in a unique way. While using VR to display any issues in society isn’t new, I don’t think I have seen something like this done in VR before to display such an issue. I’ve primarily seen it used to show experiences such as what prison may be like, or how to do everyday things in society for prisoners to understand. It will be different from those situations because it won’t be like a literal simulation of a specific situation. It will have different visuals based on metaphors going along with the text of the story. Even though movies may exist to educate on the topic, the VR experience places the person in the situation and will prompt them to make decisions based on the knowledge they will have at the moment. It will push the idea that you can only do so much with what you know at the moment, and it is never as simple as just leaving when things become too difficult because sometimes the victim or even bystanders won’t see it coming. The goal is to put the player in the moment of what is going on and allow them to try and make the decisions a victim may make and do their best to navigate out safely, which isn’t always the easiest to do as the abuser will find ways to turn your choices around to work in their favor. I will start by working primarily in Unity to create a base to make sure all the features function properly before I refine all the 3D modeling for it and make it look the best it can. The script is almost complete, and I have been refining it for the past year now. I will use Twine to create an outline for how the decisions will play out concerning my script before putting the entire thing together.

Research Plan – Elaine Ruiz

I plan to research how to create Virtual Reality in Unity. I will be researching emotionally abusive relationships more than I have so far and how it affects those in the relationship. I will be looking up information about coding in Unity and more about creating the necessary pieces I’ll need in Maya.

People:

  • AVI counselors
  • Josh Fishburn
  • John Kuiphoff

Resources:

  • Playing various games that highlight social issues
  • Playing any VR experiences/games
  • Online Tutorials for VR +more
  • TCNJ Databases and Library
  • Articles, journals, books on abusive relationships, primarily emotionally abusive ones
  • Various talks or workshops on campus about violence in relationships, most likely during October by AVI
  • Books such as Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Research Proposal

Topics to Research

  • History of Music Production
  • Modern Music Production
  • Digital Advertising (can I find up to date scholarly research?)
  • Ad creation, how to create compelling messages

Resources

  • The Mixing Engineer’s Handbook – Bobby Osinski
  • How To Make It in the New Music Business – Ari Herstand
  • library materials?
    • The art of mixing : a visual guide to recording, engineering, and production – Gibson; Davis

Experience

  • Talk to IMM faculty member Mark Kalinowski
    • Get feedback for mixes
  • Run ad campaign in November for another project. Keep track of my process/results/lessons.

Relevant People

  • Find relevant people to follow?
  • Can I create a daily routine to help me achieve my goals?

Deliverables

  • Fully self produced EP or album
  • Marketing campaign plan
  • Marketing campaign recap
  • Marketing Materials (videos, images, full media kit)

Personal Goals/Ideas

  • Develop a weekly routine/schedule to help me achieve my goals
  • Could I make this project more about the creative process? Could I make turn this project into a guide for how to create/promote a musical project?
  • Can I do a live promotional event to get peoples attention? Research guerrilla marketing.