Prototype 3

Prototype #3: AIMM after Dark

At the AIMM after dark presentation, I created images of the three different levels and played the music in the background to receive feedback from the people in attendance. The first one was a spaceship themed level that featured an egg shaped spaceship that lands in the middle of the night and begins to fire eggs out of a canon at the user. The second theme was much darker situated in a graveyard with a skeleton that pops up from behind tombstones and throws bones at the user. The third was jungle themed and featured a monkey that throws bananas at the user.

Prototype 2

Prototype 2- Experimenting in Unity

To begin this prototype I downloaded Unity 3d and Maya as recommended by the IMM students I spoke to and have started designing sketches of the layout of this game. I began creating 3d models and getting acquainted with the program and its functions and features.  I also got a chance to talk to Brett Taylor through email which was actually very helpful because he had done a project that included the use of the Kinect and Unity and actually has designed a couple of his own rhythm games. His advice was to Prioritize and Identify what exactly it was I wanted to accomplish with the game and be aware that as I progress through the making of the game, my priorities might be changed a little.

Prototype 1

Prototype 1 – Creating sample game music

I created 3 track that aid the gameplay and gives the user a more immersive experience. I am used to creating music for the hip hop genre but making music for a game such as this was a different ball game as I’ve never done anything like that before. It involved the use of synths and drum samples as well as 808 to give the music more of a low end. The 3 tracks were stylistically very different to reflect the different themes that will be used in the game. I played these tracks for people in the classroom and got feedback for ideas as to how to design each level based on the sound.

Industry Event Report

I attended the Dust or Magic panel with Jesse Schell and other speakers who discussed the future of VR, specifically its appeal towards children. I’ve had a growing interest in VR and knew quite little before attending this event. I saw it mostly as another medium through which games could be enjoyed. The panel discussed AR as well, which I’d only been exposed to through Pokemon Go before. Because of this talk, I not only have a better understanding of VR and AR, but I now know about many more applications than just games.

What struck me as most interesting was Jesse Schell’s equally educational and entertaining programs he was making at Schell Games. In the end, VR is supposed to be an exciting experience and as it is young, many people are still experiencing it for the first time. The industry is new and this leaves VR a topic for much debate of where it should head next.

Some new things I learned at the panel were the limitations of the technology. One of the main reasons why VR hasn’t taken off is because of accessibility. The Oculus Rift and other consoles that are specifically built for VR are hundreds of dollars, and out of many consumers’ price ranges. Some solutions like the Google Glass have been created, but they cannot compare to a native VR console. Another thing I learned was the view limitations with AR glasses. The field of view is only as big as the screen you have, which can lead to cutoff and an unimmersive experience. Out of VR and AR, VR is certainly further along and we will be seeing much more growth in the coming years. I was also surprised to learn that VR is on the same course as the television, something I couldn’t imagine not owning. If this takes off the same way the TV does, the future of VR sure looks bright.

Although I do not intend on using VR in my senior thesis project, this panel has definitely provided me with some insight going forth into next semester. Just because a new piece of technology hasn’t gotten big, doesn’t mean it’s not going anywhere. I’ve talked to a few people about incorporating Alexa in my project, and one of the biggest reasons for not using Alexa was privacy concerns. Voice UI is growing and is entering the homes of more and more new families. Experimentation and pioneers of the industry are the most valuable assets of new technology right now. Without experimentation, there will be no growth. This is something I will keep in mind during the development phase of my project.

Prototype #3 and Elevator Pitch at Art After Dark

Last week, we had the chance to show the class our third prototypes and then present those prototypes – along with our previous ones – at Art After Dark.

My third prototype just branched off of failed 2nd one. I finally got the Leap Motion Sensor and its SDK to work on my laptop. So, people in class and people who came to Art After Dark got the chance to try out the Leap. They would simply let their hands hover above the Leap and rigged projections of their hands would show up on my computer screen. Everyone I talked to really enjoyed using the Leap and are looking forward to seeing my thesis project progress.

VR Conference with Jesse Schell

Jesse’s talk was particularly intriguing to me because I am currently working on this thesis project which has to do with Virtual Reality. Because of this I was really listening and considering aspects of the elements of VR design he was talking about. I agreed with most of what he said such as the idea of managing motion sickness by designing games that don’t require the environment to move too much but rather have the elements come to the player or be around them so they can interact with them without disorienting their vision. He also touched on the fact that the square screen is kind of a setback for Virtual Reality and I am definitely interested to see how this problem is solved in the future. However I didn’t agree with his idea that AR’s biggest use is to make imaginary toys real. This actually raises psychological concerns and I don’t think would even be healthy for children as they might begin to have distortions between the AR and reality. It also could be used to do way more than VR from my perspective. After the conference I actually borrowed my friends oculus and played his game ‘I expect you to Die’ which is a very hard game if I might add. But I did it to get more of a feel for the VR environment and what I should be shooting for in terms of my game.

Image result for i expect you to die

I spoke with Jim Margraff who I definitely resonated with the most about this and he seemed to agree with me about that. AR could be used to edit your reality as in, if you stepped outside and you wanted grass to be blue today, you could actually change that and it would look blue in your AR world. Jim actually also pointed out that if that was a thing we could actually be able to share each other’s worlds with people with the AR technology. However after talking about it for a while we arrived at the conclusion that. It might cause psychological issues as people might start to prefer their AR world instead of the real world and it might end up becoming kind of a mental addiction.

When I told him about my thesis project he sounded pretty intrigued as he had previously worked on some games and developed the LeapPad and actually pointed out that for most of these games and apps, music plays a huge part in setting the tone or emotion for the piece of media. He suggested I do some research on HRTF (Head-Related Transfer Function) which I did and recommended a couple of books for me to read. One of them being ‘Music and the mind’ along with other philosophical books. Talking to him was very insightful because although he was not a VR specialist he seemed to have his feet dipped in many ponds and was very willing to help and share information.

Industry Event- IAAPA Attractions Expo

A few weeks ago, I attended the International Association of Amusement Parks and Attractions Expo in Orlando, Florida. This event is basically a massive convention, trade show, and networking event all in one for the theme park and attractions industry. Everyone from the CEOs of massive roller coaster companies to owners of small arcades attend this event, and even people like me of course.

There are so many incredible technologies on display here, such as the latest and greatest in VR, full ride simulators, and even a British robot that you could hold a full conversation with. I was particularly excited to visit and talk with companies who have done work with Disney, such as Birket Engineering, Aerophile S.A.S, Dynamic Dark Rides, and Doppelmayr Garaventa Group.

There was also an awesome AR/Projection mapping experience which was found in the form of an interactive sandbox. The projector was overhead pointed down onto the sandbox and you were invited to dig and create piles and alter the landscape of the sand, and that caused the projected landscape to change in real time. I considered the possibility of implementing something using technology like this into my project, but realized that my current goals are already extremely high, so this may be a bit too much at this point.

Another very exciting part of the expo was the Themed Entertainment Association (TEA) mixer which I was able to attend thanks to my employment with SeaWorld Parks & Entertainment through Sesame Place. I was able to talk to and network with people from Universal Creative, Nickelodeon Universe, and even Walt Disney Imagineering. I discussed my thesis project with some of these people and received very positive feedback and some good advice. The positive feedback from these individuals that I aspire to work with one day made me even more excited to continue to work on my project and to make it as perfect as I possibly can. It was suggested that for stability and consistency of my projection alignment on such a small scale, I use short throw projectors attached to braces that hold them in place, and build a housing for them to keep them from being eyesores. This suggestion absolutely changed the way that I have been thinking about my project, because before now, the projector has always been an outside source, removed from the project, but if I build around it, my final product will be more consistent, more aesthetically pleasing, and more “magical” as they would say at Disney.

Industry Event – NYVR/AR Expo

For my industry I went to the New York Virtual Reality/Augmented Reality Exposition. This convention went on for three days and I was able to attend the final day. I talked to several people at their booths and got to see a lot of cool developments the industry is making in VR and AR (though there were significantly more VR booths).

For the VR booths one that stuck out to me were a VR classroom that allowed students to construct molecules in a 3D environment. Another booth was more entertainment based, a new VR bar had opened in Brooklyn and they wanted to show off a bunch of VR games and get the public used to using the equipment.

For the AR there was a set of AR glasses that allowed a person to examine and move through various scans of the human body to try and find illnesses. There was also a AR company that used iPads and paintings to educate people on the forgotten/ignored events that shaped history.

In regards to my own thesis project, this expo mainly made me think about how many ways VR/AR can be used. There were booths focused on medicine, education, social awareness, entertainment, marketing, etc. Since this is still a very new field there’s so many industries trying to figure out how it can help them advance. The VR arcade booth also reinforced how much VR and playing VR game excites people. Everyone wanted to play the wide variety of games and the games with the tightest controls were the most popular.

Industry Event: Dust or Magic

For my industry event I attended the Dust or Magic conference. The event was a group of adults who take technology and use it to make learning for kids more fun. While I was there I participated in a workshop event where they took cups with words the contribute to the thinking/creative written on them and stacked the cups into a pyramid based on what the groups thought was the most important flow. After that I listened to two presentations, the first one given by a woman who covered how technology and interactive storytelling can take different forms and how her group goes about providing entertainment for families through technology and storytelling. The second presentation focused on analyzing the way children think. It covered different learning methods, how children currently interact with technology, and how to hook them on technology that will not just entertain them but also educate them. Given how my thesis project will take both of these factors into account to some degree, it was great listening to these lectures as I got to hear the words of people who do this for a living.

Prototype 3

With my third and final prototype, I decided to take a different approach to my thesis project. One thing I wanted to make shine was my own strength as a creative writer, and as such I want to present the mythology, history and lore part of my presentation as a story. To do so I used a website called storymap.js and for this prototype did a sample project with focusing on creation myths/origin stories for specific regions of the world. I researched and transcribed ancient stories into my own words and relayed them as a story on an interactive platform. Through this I was hoping to test if this was a suitable platform for my thesis project. The feedback that I received was that it could use some work but not a bad basis idea, with some more specific commentaries on how it could be presented in a more enjoyable way.