Research Plan

IMM Thesis: Research Plan

  1. 2d video introduction using After Effects to create a visual effect using motion graphics. The purpose of this would introduce myself and my story of how I decided to become an artist. I would be focusing on the introduction using “Draw My Life” from youtube videos in my own perspective. I would be drawing on a white board and recording it frame by frame without my hand in the video.
  2. If I have the time I will do a rotoscope intro if the 2d animation back fires on me. Which I doubt that will happen. I will record myself first and figure out how to take out my hand in the video.
  3. I would use 3d modeling software, probably Maya to build any 3d objects showing real life scenes from my life. I really enjoyed the video by PES, but we’ll see if I can add that in or as a separate project.
  4. I figured I’d use stop motion throughout to organize my video from realistic scenes into not so realistic objects. For instance, the PES youtube video of someone cutting into a grenade in replace of an avocado in order to make guacamole…if that makes sense to you.

Research Plan – Elaine Ruiz

I plan to research how to create Virtual Reality in Unity. I will be researching emotionally abusive relationships more than I have so far and how it affects those in the relationship. I will be looking up information about coding in Unity and more about creating the necessary pieces I’ll need in Maya.

People:

  • AVI counselors
  • Josh Fishburn
  • John Kuiphoff

Resources:

  • Playing various games that highlight social issues
  • Playing any VR experiences/games
  • Online Tutorials for VR +more
  • TCNJ Databases and Library
  • Articles, journals, books on abusive relationships, primarily emotionally abusive ones
  • Various talks or workshops on campus about violence in relationships, most likely during October by AVI
  • Books such as Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Research Proposal

Topics to Research

  • History of Music Production
  • Modern Music Production
  • Digital Advertising (can I find up to date scholarly research?)
  • Ad creation, how to create compelling messages

Resources

  • The Mixing Engineer’s Handbook – Bobby Osinski
  • How To Make It in the New Music Business – Ari Herstand
  • library materials?
    • The art of mixing : a visual guide to recording, engineering, and production – Gibson; Davis

Experience

  • Talk to IMM faculty member Mark Kalinowski
    • Get feedback for mixes
  • Run ad campaign in November for another project. Keep track of my process/results/lessons.

Relevant People

  • Find relevant people to follow?
  • Can I create a daily routine to help me achieve my goals?

Deliverables

  • Fully self produced EP or album
  • Marketing campaign plan
  • Marketing campaign recap
  • Marketing Materials (videos, images, full media kit)

Personal Goals/Ideas

  • Develop a weekly routine/schedule to help me achieve my goals
  • Could I make this project more about the creative process? Could I make turn this project into a guide for how to create/promote a musical project?
  • Can I do a live promotional event to get peoples attention? Research guerrilla marketing.

Christopher McDowell – Research Plan

So for this research plan, I have boiled it down to a few things that I need to do in order for this project to become a reality

– Comic book Guidelines for a step up and style

– Study various art styles

– Watch movies to get a good idea for storytelling from different perspectives an

– Download Unity and learn more about cutscene creation

– Learn how to use a specific tool that will allow me to create the book

– learn more about javascript.

And from there I will start to create an asset for the project and create a demo video of what it will look like visually.

Research Plan

So for my research plan i have a lot that i have to look for an d study to get to what i want to make.

The first thing i have to research is all kinds have different gambling games and how they are played. And after that i will figure out how to alter them so that they can be turned into a fun minigame for my overall game.

My next thing i will have to research will be mario party minigames. This will give me a good basis of what minigames are popular and will be fun for the game. I can also research how to code some of the video games so that it make my life easier when i try and start writing the code.

One of the most important things i need to research is why gambling i so alluring and addictive to people. If i can translate that addiction to the game and make it fun for people to play and get hooked on that would make my game very successful. Because if it is pure random that is not fun for anyone. If it is just skill that also takes away fun for people that are not good. So it’s got to be perfectly balanced to keep people thinking they have skill and also getting lucky.

I will also need to research a lot of video game code because if the game feels too slow and or clunky that will ruin the feel of the game. In video games and casinos if something is taking too long people will lose interest in it really fast. Of course the game can’t be too fast or people will get lost and feel left behind.

Research Plan – Rachel Zook

Concepts to Research:

  • history of cryptozoology
  • famous men in the field of cryptozoology
  • current status of cryptids in video games
  • current popular VR titles and their game genres
  • origin stories of all cryptids chosen for project (bigfoot, jersey devil, etc)
  • history of museums (why they showcase objects the way they do)
  • museum architectural design
  • museum gallery floorplans
  • character design in inspirational media (courage the cowardly dog, scooby doo, rocko’s modern life, coraline, monsters inc)
  • famous animators in children’s media
  • Maya 3D modeling techniques
  • Maya animation techniques
  • Unity implementation techniques
  • storytelling techniques in inspirational media (scooby doo tv show and live action movies)
  • storyboarding techniques for general idea of how museum visit will play out
  • Unity implementation
  • VR techniques and implementation

Avenues of Research:

  • credible internet resources
  • credible scholarly articles (where available)
  • fieldwork – visit museums
  • Published books on cryptids
  • watching television
  • playing VR games
  • watching tutorials (youtube, vimeo, tutorial websites)
  • playing popular cryptid games

Kris Hastings – Research Plan

  1. Literature that pertains to videography, photography, web design, graphic design, entrepreneurship, start-ups, legal requirements and practices, branding, marketing, social media, and others.
  2. Examples of current work in any of the fields described above.
  3. Dialogues with people in any of the industries mentioned, including but not limited to peers, entrepreneurs, professors, business owners, and videographers.
  4. Movies, short films, and all longer forms of video that are stylistically interesting and effective at conveying a message.
  5. Statistics and analysis about small businesses, entrepreneurship, the importance of content and social media for developing businesses, etc.
  6. Online courses, classes, other work that helps hone some of the skills mentioned.

Gianna Pulitano – Research Plan

NOVEMBER 4 – HAVE STORYBOARD COMPLETED/LIST OF SCREEN BUILDING MATERIALS NEEDED/SKETCH OF FOUNTAIN (possibly Vectorworks)

NOVEMBER 11 – HAVE SCREEN MATERIALS PURCHASED

DECEMBER 2 – HAVE OUTSIDE STRUCTURE BUILT

DECEMBER 9 – FIGURE OUT WHAT I’M GOING TO NEED TO KNOW/DO TO PROGRAM THE FOUNTAIN

WINTER BREAK – FINISH MOST OF, IF NOT ALL OF, FILMING

FEBRUARY 2 – HAVE ANY LEFT OVER FILMING COMPLETE

FEBRUARY 24 – HAVE ANY PROGRAMMING FINISHED

MARCH+ – STYLING/THEMING FOR THE OUTSIDE ENVIRONMENT OF MY PROJECT

Research Plan

Chance Gayles

IMM –  498

Research Outline

What – I need to Research

  • Japanese Folklore
  • Japanese Yakuza
  • Japan’s Institualized children phenomenon
  • Japanese City architecture (Tokyo and Tokyo wards)
  • To whom Japanese companies market product
  • The Traditional Manga making process
  • Fashion trends
  • Contemporary artists
  • Contemporary artists in the fashion field
  • Contemporary fashion & trends
  • Streetwear trends
  • Clip Studio Paint techniques
  • Splash Art techniques 
  • Photography and Composition
  • Storytelling techniques 
  • History of the field
  • Current State of the field
  • How to implement and blend the mediums
  • TBA 

How – I will research these topics

Some of these topics will require me to complete fieldwork and traveling around Japan. Some require reading, and others require tutorial and media viewing. Prototyping may require multiple drafts of character costuming/designing and composition of splash art and Manga panel arrangement. All of the Japan-exclusive knowledge will be done while I am abroad and can more easily access the locations of interest. Construction of the project will begin as each research portion is completed to maximize time and allow time for drafting and finalization stages. 

Tyler Rodriguez – Research Plan

For my research, I plan on learning more information about motion graphics and 3D printing in order to complete my project. I will also have to research more into mythology from various cultures around the world.

Books: 

How Do They Do That?: Motion Graphics by David Greene

Beginning Blender: Open Source 3D modeling, Animation, and Game Designby Lance Flavell

The Greeks and Their Godsby W.K.C. Guthrie

Online Tutorials:

Lynda.com (Plenty of online tutorials on motion graphics and 3D modeling/printing)

People:

John Kuiphoff

Brett Ratner

Makerspace Staff

Resources:

Adobe Illustrator

Adobe After Effects

Adobe Premiere

Blender or other 3D modeling programs

3D Printers

Makerspace