Looking back as a senior, one of my favorite memories of my time on campus is a game my friends and I would play called The Cryptids of New Jersey… or TCNJ. The rules of the game go as follows: if you see a friend on campus and it’s nighttime, you have to become a “cryptid” and creep around trees, do a weird jog, run out of the light and into shadows. Basically, pretend you’re Bigfoot and someone has seen you. If you were the last cryptid spotted on campus, then the next time the friend group has a photo shoot (whether for holidays or just because we felt like it – we’re college girls, give us a break) that person has to pose as a cryptid. Those memories of being weird with friends just because we could hugely inspired my current appreciation for cryptozoology. That sense of playfulness is what I hope to impart on players of my cryptid museum game.
My senior thesis project is a way for me to express my creativity and challenge myself, while also getting to have fun by combining my two favorite hobbies – visiting museums and cryptids. Who hasn’t accidentally fallen into a research hole, where you’re on wikipedia to quickly look up the plot of a film and the next thing you know it’s two hours later, you’ve hit eleven other related links, and you’re reading about the political effects of the implementation of crossbows in medieval sieges? That’s one of my favorite things to do on the Cryptids Wiki, where you can click on a link about Bigfoot sighting locations and follow the related links to end up on a page talking about the first atmospheric beast sighting in Indiana in the 19th century. This concept of drifting between liminal spaces is something museums specifically utilize in their creation of exhibition galleries to get visitors interested and entertained. So while it may seem like cryptids and museums have nothing in common, they’re more related than you might first assume.
My idea is for players to wear VR headsets and move about a museum dedicated to cryptids; however, one of the cryptids is missing from its stand and it’s up to the visitor to find it. I hope to not only teach players about cryptids, but to have them enjoy learning and get lost in the space. While I don’t plan for this game to be very long, I hope I can showcase my sense of style in my interpretation of cryptids’ appearances and lore, get people interested in learning even when it’s not a topic that may benefit them in any applicational sense, and teach players that not all monsters are evil.
My project will require the use of design apps like Photoshop and Illustrator, 3D modeling software such as Maya and Sculptris, Unity, and VR technology. I have worked with all this software before except for VR, which will present my implementational challenge alongside my stylistic challenge. By the end of this semester I hope to create design sketches of the museum layout and cryptid designs to act as prototypes for my final project. I could forego the cryptid designs and create the museum in a 3D space as well, but I do not see myself being able to do both prototypes with the time left in the semester. Overall, my cryptid museum should be a lighthearted way for players to enjoy themselves and learn about something new.