Rachel Zook – Prototype Plan

November 11 – Design sketches

  • Create design sketches or one of my cryptids in multiple styles to illicit feedback from group and see which avenue of game I should make (ie. horror, children’s, etc)

November 18 – Simple Maya creation

  • create simple 3D model mockup of cryptid in Maya to test out system and reorient myself with it, potentially also making something in Blender to see if I like that more

November 25 – Unity and VR

  • try creating simple Unity game that uses VR reorient myself with Unity and test capabilities of VR and how hard it will be to incorporate into final project,

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