November 11 – Design sketches
- Create design sketches or one of my cryptids in multiple styles to illicit feedback from group and see which avenue of game I should make (ie. horror, children’s, etc)
November 18 – Simple Maya creation
- create simple 3D model mockup of cryptid in Maya to test out system and reorient myself with it, potentially also making something in Blender to see if I like that more
November 25 – Unity and VR
- try creating simple Unity game that uses VR reorient myself with Unity and test capabilities of VR and how hard it will be to incorporate into final project,