My revised concept is a blend of my initial ideas one and two – it will be a VR museum of cryptids, heavily inspired by the Scooby Doo 2: Monsters Unleashed DVD’s special features. There’s a short game you can play where you have to investigate the museum featured in the movie; while in the museum you can interact up close and personal with the different costumes it features. Something about that experience sunk into my brain and I can still hear the voice of the guy who reads off the monster description all these years later. Maybe because I could never beat it? Anyways, here’s the video if you don’t know what I’m talking about:
My project will be that one of the cryptids in the museum has come to life and you have to explore the exhibit to return it to its home. I’m thinking only one of the cryptids comes to life as opposed to multiple because animating on top of detailed and stylized 3D modeling AND learning VR for the first time is more than enough of a challenge to last me a full semester. However, I certainly don’t view this plan as a 100% final version and could change and tweak aspects of it if I got the right advice/feedback. I plan to include at least Bigfoot, Mothman, chupacabra, jersey devil, and maybe the thunderbird or pope lick monster. While there are a ton of cryptid museums out there, I didn’t find anything about a VR related cryptid museum. The only VR experience I did find related to cryptids was called Deadly Cryptids and it’s a horror shooter, so not the feel I’m going for with my game. Here’s that game if you wanna see what I mean:
https://store.steampowered.com/app/754310/Deadly_Cryptids/
This project will require the use of Maya, Photoshop, Sculptris, VR aspects (implementing code, Oculus Rift, etc), and Unity.