Prototype Week 3

For my final week of prototyping, I created design sketches of two other cryptids I hope to include in the museum, the Loveland Frogman and the Chupacabra. This time around I also included some facts about the cryptids that will be included in the museum to garner feedback on what should and shouldn’t be included – basically, how much of the label card should be fact and how much can be jokes. The feedback I received was very positive; everyone liked the designs, especially the Loveland Frogman. One of my feedback questions was about color palettes – here, viewers disagreed. While most people imagined the Loveland Frogman as the classic bright green of tropical frogs, some imagined him in darker shades of brown, much like a common toad. People were also divided on whether his scrubs should be the classic blue color or if they should be an ugly print to enhance the comedy factor. However, from last week’s round of feedback, I know to stick to what people recognize, so I will make the scrubs blue for audiences to better understand his occupation.

It was suggested once again that the cryptids have the normal museum space environment and then at the flip of a switch be transported to their “natural environment.” While I have put aside this suggestion multiple times, I am starting to become concerned. It makes me worried that without the alternative environment my museum will not have enough content or enough of the “wow” factor to attract players. However, I’m not even sure I’ll be able to finish the laundry list of assets just for the museum space, not even mentioning how that list would be doubled or tripled by a second environment for every cryptid. On this one, we’ll just have to wait and see for winter break. If I have enough free time and motivation over break, I may be able to include it, but as of now the second environment remains a pipe dream.

Gianna Pulitano – Industry Event(s)

I decided to attend two events this semester specific to my thesis project. The first event I attended was a woodworking guild, The Woodworkers Guild of South Jersey in Cherry Hill, NJ. The woodworking event was hosted in a church basement and the guild was open to anyone interested in woodworking (beginner, int., professional, etc). As soon as I walked in the door, I had a few people approach me asking me what brought me to the meeting, if I had images of my design plan, what kind of resources I needed. The meeting began and all new members/guests introduced themselves before diving into the meetings guest speaker, Lauren Dombrowiak. Lauren handed out a few packets with examples of her work at the Philadelphia International Airport, The Philadelphia Museum of Art, Urban Outfitters, and more. I was particularly interested in seeing Lauren’s work transform from a 3D Maya Animation into a physical woodworked structure. After Lauren walked us through her career experience, she passed around some cutting boards and jewelry she had made out of excess wood and answered any questions anyone had. Her paint designs inspired me to think a little more outside the box with the exterior of my screen as that is what attracts me that aren’t interested in a water screen like I am. After Lauren’s presentation, we took a break where we just spoke with each other over some snacks and beverages. After the break, I was asked to stand up and explain my project to everyone and see if anyone had any advice. I made a lot of connections that I have been emailing with since. Many of the members offered me some of their leftover wood, glass they didn’t need, wood shop tools, and more. At the end of the meeting, we even got to see one of the members show off an old piece of his from twenty+ years ago. I found this event to be a great asset to my project thus far as some of the members have sent me sketches, many have offered feedback, and all of them seem very passionate about woodwork. I look forward to showing the guild my project when it’s complete.

My other industry event was an exhibition at the Museum of the Moving Image. The exhibition I attended was an event with artist Carlos Alfonzo Sanchez titled The Situation Room. The project consisted of an elevator that was full of flat screens on every wall, including the ceiling. The screens portrayed gifs that featured work from a few artists, including Carlos. The gifs were images of pretty environments with objects such as white picket fences, blue skies, beautiful picture frames with grotesque or private/intimate movements inside of them such as a person dressed in drag in their bedroom or a tongue moving around. The Situation Room was based on JFK’s creation of the Situation Room in the White House in 1961. The room is meant to create a small space without “access” to cell-phones and notifications. We had a conversation between those of us at the exhibitions opening, Carlos, the curator of the installation, and a host. The artist and curator spoke a lot about utilizing the space of the elevator, the tightness between those coming into the elevator and the white space on the walls. I didn’t have a chance to ask direct questions about my project at this event but I did gain some knowledge as to how to tell a story without using words.

Industry Event

I went to the Deck The Halls light show at City Hall in Philadelphia. Although this wasn’t a super interactive event, I emailed the designer of the show in hopes that they will be willing to answer a few questions for me about projection mapping and his journey through learning it and creating his own company.

https://www.klip.tv/cityhallholiday017 – This is a link that shows previous shows for the Deck The Halls display created by the company Klip

https://www.ricardorivera.tv/about – This is the artist who founded the company Klip that I contacted

https://www.klip.tv/contact – Klips company

Watching this show was inspiring because I’ve never seen projection mapping like this before. It was really cool to see how the designers took into account every part of the building they wanted to highlight and the detail that was put into it so it made it effective and engaging to watch. This projection shows that it was made to only show on this building and would not have the same effect if it was displayed on another surface. I want my thesis project to have that the same effect because I decided to project my main show on a sphere instead of the wall or a flat object.

Prototype Feedback

Prototype 1

For my first prototype I thought mostly about what images I want to be shown on the sphere. I was deciding between animated and real graphics, and the best way to convey the story I am trying to tell. The feedback I received was that real graphics of the earth would convey more of a message than animations. I also was trying to figure out how I wanted to go through the story of the process of electronic waste and display it throughout the earth. A classmate suggested highlighting the country that I wanted to discuss next in a darkish grey color and zooming in on it as the shade got darker until the clip I wanted to show was played. The main outcome of this prototype feedback was that I needed to figure out what storyline I want to have in order to create the projection and how its going to make the sphere important to the show. 

Prototype 2

My second prototype was a mini model of what I imagined the room to look like. It was constructed out of cardboard and painted black with a white foam sphere hanging from a thin piece of cardboard that laid at the top of the box. The feedback that I received was to consider constructing a larger scale model of the room and using a small projector to look at how the light will act on the sphere. Also, I talked about what the sphere should be made out of and was debating if it should be something that’s already the shape of a sphere that I can find or building it myself. One idea was getting an inflatable beach ball so that its light and hollow, however the concern was that it would have to be spray painted white and the creases in the balloon could be distracting. Another idea was to create it from styrofoam like what the model ball was made out of, but the surface isn’t smooth and might alter the projections.   Classmates also suggested having some type of projection/screen display on the back wall behind the sphere for the audience to look at after the presentation. 

Prototype 3

My last prototype I built a larger scale model of the room and used a pico projector to display an image of an earth. While talking with my classmates there were several questions that I was asking/brought to my attention: 

  1. Will there be a start and finish? 
  2. Is the earth going to be projected on both sides? 
  3. How will the audience watch the video? 
  4. Video display on one half/black on the other side with statistics 
  5. Projectors? Screen displayers? A static visual that incorporates the screens?
  6. Where will the projectors be in relation to the sphere and screens
  7. What will the sphere be made out of 

The conversations during class struck a lot of questions and things to think about while I continue to do research and build on my idea. We discussed having a display in the back of the room that’s built and static and the two screens in the back would be connected to the display but have motion to them. Someone also mentioned the idea of only displaying the earth on half of the screen for the audience to watch when the show begins, and on the back half have other statistics that run while they can look at the display. I personally think that would be a better approach since I was still trying to figure out how I was going to project the earth on both sides of the globe and then realizing that either the audience will have to move or the globe will have to spin so they see the whole show. After this last discussion I felt more confident how I want the show to progress and my main focus now is continuing to do research and plan out/create what I want to be projected. Along with creating a design/logo for the print materials I want to have on the other sides of the room and what I want the title of the show to be called.

Gianna Pulitano – Prototype #3 (feat. my elevator pitch)

My third prototype was intended to be demonstrating my wifi outlets. I had purchased my outlets a few weeks ago but hadn’t had a chance to try them until my third prototype. Although the wifi outlets were simple to set up at home, they were not able to connect to a hotspot on campus or connect to the schools wifi network. I opted to show off my design sketch a second time (especially since I didn’t have a chance to show my sketch to a lot of the class yet) with the videos that I am following to ask for advice on the exterior design of the water screen. Caitlyn suggested the idea of building a well around the outside of the water tank area of my screen which then, through discussion, developed into the idea of having a bucket hanging from the well to collect donations for the Thirst Project. I really liked this idea because it takes my project a step closer to the level of immersion I am striving for. Kris also offered an interesting take with his idea about having the audience come in, offering them some sort of spicy food and then creating the illusion that I don’t have any sort of drink for them to satisfy the burn. This idea sounds out there but I like the direction it’s stationed in. I want to involve my audience as much as possible and a hands on approach would be sure to capture their attention.

Elevator pitch: The main focus of my senior thesis project is to bring awareness to the water crisis, an issue not only holding a large impact in other countries but also right here in Ewing as we just witnessed with our water storage a few months ago. I plan to combine a mixture of woodworking skills and video skills to create an installation that spreads the message of immediate action for the water crisis. I will be using my project space as an area to collect donations for the Thirst Projects in order to build more wells for those who do not have access to a clean water source.

Caitlyn Connelly — Prototype #3

For my third prototype, I brought in my set design for the most complex scene — the opening scene at a sleepover in Freak’s bedroom. Here it is:

FEEDBACK:

  • Will blankets laid over puppeteer access points look real enough?
  • Can I convert other sets to work for several scenes to save space/time?
  • Will dialogue be recorded live (typical for Muppets) or later?

Caitlyn Connelly — Prototype #2

My second prototype was my first main character puppet — THE BEAST! Here she is in all her glory:

She was so fun to make, and while she still needs arms and clothes, I have a more clear vision of The Beast as a character. Her snakes are also a prototype since I had to order more of the appropriate fabric. I feel really positively about the response to The Beast overall.

FEEDBACK:

  • Excitement about snakes expressing her emotions from scene-to-scene (similar to Mike Wazowski’s girlfriend in Monsters, Inc.)
  • Crowdsourcing a puppet/monster/fur pun for a band tee she wears
  • How will her voice sound?

Industry event

On November 5th, I went to a fighting game event held in Atlantic city in the showroom of the Hard Rock Hotel. The event was called “Battle for the East”, and was held over 2 days because of all the competitors. At this event I was able to gather a lot of information about competitive yet fun games, and because I was at the Hard Rock Hotel I was able to pick up ideas from the casino. I talked to a lot of the people at the tournament and between matches a lot about video games and then was able to show them parts of my game on my tablet that I took with me there. The questions and responses i had gathered over the time of this event will be incorporated into my Senior thesis.

My most common question that I asked the competitors about was what the believed made a game fun and competitive. The responses varied from person to person but it mostly centered around the feeling of having a heavy risk and reward system. I equate it to fighting games where going for a heavy move could lead to a lot of damage to your opponent but if you miss or it gets blocked you could recieve a lot of damage in return. This is also why people can get hooked on gambking because if you bet a lot of money on a single hand and win the feeling is amazing but the opposite ofcourse will happen if you lose.

I then went on to explain the concept of my game to them and how it plays on the risk and reward system with betting. I explained some of my mechanics for the game revolving around the betting of them games with the roulette wheel, and that seemed to peek some of their interest. Then I explained how my risk and reward system would work with the mini games and betting. Depending how how much you bet if you bet high then you could get bonuses to the mini games but if you lose you are risking a lot of your money to try and win over the others. They asked for an example and I then showed them some of my game on my tablet. It was a very simplified version of the real game but it worked for now. It showed them how if every had risked the most money they could that it put everyone at risk to get knocked out way faster than the winner.

I then would show them my character designs and they all agreed that I need a lot more color options for each character so that everyone could be the same character but with their favorite colors. The suggestion to the characters was to try and make them all around the same size so nobody got an advantage over the other in that aspect.

The information I gathered has helped me form more of my senior thesis and only excited me more to put a lot of work into it. The responses from the people at the competition were mostly positive so that was a really good confidence booster. The only thing left now is to keep on working and try to make the best game that I can.

Eric Branchek – Prototype 3 and Elevator Pitch

In the past week, I was finally able to get my program to generate a song of more than one note. Using the AC/DC songs Hell’s Bells and Back in Black, it generated this song: https://clyp.it/k32srox2?token=fbd7d03bf3eacbb19e0a2b459dd2cf52

I noticed that in this case (and in the case of a few other songs I generated) the generated song seems to start off a bit random, and then settle into one riff. I think I have an idea of why, so I will look into that.

My next goal is to continue transcribing AC/DC songs, since having a sample size of two songs obviously makes it sound almost the same as the two songs. However, I am thinking about taking a different approach to it. Instead of feeding it whole songs, I’m thinking about feeding it riffs or melodies, and then allowing the program to piece these riffs or melodies together to create a song, since I’ve been using modern day music with more repetition than other styles.

I also gave an early version of my elevator pitch in class, which was along the lines of this:

“My project is a program that is able to create music based off influence from music scores available to it.”

Based off of feedback from my peers in class and from other friends outside of class, I realized that I needed to be more specific on what it does and how it works. Here is my new and improved elevator pitch:

“My project is a machine learning program that takes songs of a certain style as input, learns what makes them unique, and generates a song based off of the input. For example, you can give the program some scores of Beatles songs. It will figure out what features make all of those Beatles songs similar using an algorithmic process, and it will then generate a song that utilizes these features. The result is a what a Beatles song would sound like if they were still together.”

Industry Event – Chance Gayles – 京都国祭マンガ・アニメフェア2019」

Chance Gayles

IMM 498

November 20th, 2019

Report on Industry Event

In late September, I and few friends attended 「京都国祭マンガ・アニメフェア2019」The Kyoto International Manga Anime fair 2019. The goal of attending this event was to engage with multiple booths of people that work within the Japanese comic-making industry and get advice from the editors of Japan’s top weekly manga anthologies. The event was held in Miyako Messe in Kyoto, Japan from 9:00 am – 17:00 pm and featured multiple floors of booths with representatives from leading publications. Unfortunately, due to the timeline of projects and assignments, I was not able to bring in physical work to be evaluated. However, along with me was a friend who had works from over the years which allowed us to sit down and interact with a few editors and hear some insight directly from professionals (in Japanese of course).  

What impacted my learning most was some of the thinking that goes into writing these stories and how to convey ideas through paneling. One piece of advice that stuck with me was related to how the main characters of stories and the dynamics of the main supporting characters really affect the success of a story in the genre (Shonen) I would like to illustrate for. The example that was given to me was something that is so prevalent in japan media such as games and comics but I hadn’t really noticed as having an aimed purpose before then. It was pointed out to me that readers have to relate deeply with the main character (of course), and that usually there is a dynamic of three. Two competing male main characters (one usual energetic and the other usually being the cooler character), and one female character. Which is shocked me as I realized just how many prevalent the dynamic was in nearly everything I’ve seen from Shonen media. 

Quick, Examples of stories with this shared dynamic

‘Naruto’ Naruto, Sasuke, Sakura

‘Kingdom Hearts’ ex. Sora, Riku, Kairi

“Pokemon – black and white 2’ ex. Nate, Hugh, Rosa