My second week of prototyping was another drafting sketch – I drew up a few iterations of Bigfoot in different color palettes like light brown, purple, and camouflage. In addition, I also did a design sketch of what Bigfoot’s exhibit room would look like with a tree stump stand, plaster cast of his footprint, native plants to where he’s been spotted, and the patterson-gimlin footage.
A lot of the feedback I got was constructive and thoughtful, but at the same time not necessarily helpful for a project with constrained limits. I got some suggestions to expand on his color palette – what if it was variable by region? In some places Bigfoot is camo, but in others he’s brown. It’s a cool concept, but it also means more work for me when I already have four other cryptids to design and color. In terms of the display room, people also suggested the room change based on the variant, or that he be placed in a “natural” setting such as a forest. Being able to flip a switch and have the room go from museum to woodlands setting would be awesome, but it also sets the precedent that all the other cryptids would have alternative rooms as well. So that’s double the amount of assets for each cryptid’s room, when I’m not even sure I’ll be able to get all five cryptids done in time. Overall, the best advice I received was that you can change the colors of Bigfoot, but you have to include what everyone already knows about the cryptid. So I feel confident in changing his color palette to something funny like camouflage, but I have to make sure his height, stance, and fur are all recognizable elements that still identify him as Bigfoot on first glance.