Gianna Pulitano – Research Plan

NOVEMBER 4 – HAVE STORYBOARD COMPLETED/LIST OF SCREEN BUILDING MATERIALS NEEDED/SKETCH OF FOUNTAIN (possibly Vectorworks)

NOVEMBER 11 – HAVE SCREEN MATERIALS PURCHASED

DECEMBER 2 – HAVE OUTSIDE STRUCTURE BUILT

DECEMBER 9 – FIGURE OUT WHAT I’M GOING TO NEED TO KNOW/DO TO PROGRAM THE FOUNTAIN

WINTER BREAK – FINISH MOST OF, IF NOT ALL OF, FILMING

FEBRUARY 2 – HAVE ANY LEFT OVER FILMING COMPLETE

FEBRUARY 24 – HAVE ANY PROGRAMMING FINISHED

MARCH+ – STYLING/THEMING FOR THE OUTSIDE ENVIRONMENT OF MY PROJECT

Gianna Pulitano – Finalized Project

   For my finalized thesis project, I decided to go with a version of my first project idea, building a water projection screen. This idea is a combination of several of my interests/passions: water, filmmaking, storytelling. I also enjoy this idea because it challenges me to develop some building skills as well as some minimal coding to program the water to use different amounts of water pressure at different times throughout the film. As a response to some of my feedback suggesting I seek out a purpose between the water and the storyline of my video, I decided to tie in The Thirst Project. The cause behind the Thirst Project was something I was ignorant to for most of my life so I would like to use my voice to help support this cause that other people may not know about either. Depending on how long the process for this project takes me, I might look into finding a way to divide the fountain between murky, dirty water and healthy, clear water and using the visuals in my presentation to demonstrate just how lucky we are to have the water we do. I think this project idea is also relevant as TCNJ recently had a water recently had a problem with access to clean water and students were unable to drink from any campus fountains or any dormitory/apartment taps nearby. For some students, this experience was a major struggle. When you put into perspective that we, as students, are being provided with water bottles from the school as well as have the means to find clean water at our local dollar stores, while other countries have to walk miles carrying their clean water home, it really highlights the privilege that is often forgotten through our daily lifestyle. All it takes is a quick search of “TCNJ water” on Twitter to see how helpless some students felt without clean water for a few days. I am hoping my short film may inspire students to take this helpless feeling and acknowledge that for some countries that is their entire life and we have the power to help change that. 

   In relation to my future, I think this project would be something the Walt Disney Company would love because I’m stepping out of my comfort zone and teaching myself something new as well as using my voice to help others. Disney is all about leaving your bubble and seeing what the rest of the world has to offer. 

   My project should look something like this in the end: https://www.youtube.com/watch?v=s6TCX0jSc7E&t=88s although I have considered using metal PVC pipes instead of the wood that this man used for his project. I am hoping to be done with the basics of my project about two-three months before the Thesis showcase so I can spend a lot of time decorating my screen as well. I want my project to really immerse my audience and to do that I’m going to have to really pay attention to theming. 

     I believe that the collaboration between my video and the moving water screen will create a new time of storytelling for a nonprofit. These days the world is looking to improve itself in a million different directions and if you want your issue to be heard then you really have to find a way to grab everyone’s attention. I want people to come over and watch my project because it looks cool but I want them to stay because they realize that access to clean water is a very real problem and they want to learn how they can help. 

Research Plan

Chance Gayles

IMM –  498

Research Outline

What – I need to Research

  • Japanese Folklore
  • Japanese Yakuza
  • Japan’s Institualized children phenomenon
  • Japanese City architecture (Tokyo and Tokyo wards)
  • To whom Japanese companies market product
  • The Traditional Manga making process
  • Fashion trends
  • Contemporary artists
  • Contemporary artists in the fashion field
  • Contemporary fashion & trends
  • Streetwear trends
  • Clip Studio Paint techniques
  • Splash Art techniques 
  • Photography and Composition
  • Storytelling techniques 
  • History of the field
  • Current State of the field
  • How to implement and blend the mediums
  • TBA 

How – I will research these topics

Some of these topics will require me to complete fieldwork and traveling around Japan. Some require reading, and others require tutorial and media viewing. Prototyping may require multiple drafts of character costuming/designing and composition of splash art and Manga panel arrangement. All of the Japan-exclusive knowledge will be done while I am abroad and can more easily access the locations of interest. Construction of the project will begin as each research portion is completed to maximize time and allow time for drafting and finalization stages. 

Tyler Rodriguez – Research Plan

For my research, I plan on learning more information about motion graphics and 3D printing in order to complete my project. I will also have to research more into mythology from various cultures around the world.

Books: 

How Do They Do That?: Motion Graphics by David Greene

Beginning Blender: Open Source 3D modeling, Animation, and Game Designby Lance Flavell

The Greeks and Their Godsby W.K.C. Guthrie

Online Tutorials:

Lynda.com (Plenty of online tutorials on motion graphics and 3D modeling/printing)

People:

John Kuiphoff

Brett Ratner

Makerspace Staff

Resources:

Adobe Illustrator

Adobe After Effects

Adobe Premiere

Blender or other 3D modeling programs

3D Printers

Makerspace

Tyler Rodriguez – Final Concept

With the IMM senior showcases I have attended in the past, what always caught my eye were the projects that created an experience for you from the moment you entered the room. Ever since, I’ve been inspired to create my own interactive experience with my own personal twists for others to enjoy. For my thesis project, my goal is to create an interactive experience that details the stories of various mythological characters, utilizing motion graphic videos and 3D printed models. 

Graphic Design is something I love, so from the start I knew that I wanted to incorporate that into my project I some way. I wanted to challenge myself and use my skills in design to try to make a motion graphics animation as its something I’m not too comfortable with, but something I really want to get better at. As started thinking, what motivates me the most is when I do projects that have to do with topics I like, so I chose to do a graphics based project that involves mythological characters. However, with just these topics alone I wouldn’t really be able to create that exhibit experience I wanted to create from the start, so I chose to challenge myself and try to incorporate something I don’t have much experience with. Through this line of thinking I decided to create 3D models and print them for people to interact with and hold, while also creating motion graphics animations that detail the stories of each mythological character. Through this, I will be able to create an experience for people to remember while also spreading knowledge of various mythical characters that people may not have known much about. 

I envision my project taking up just a room. I will utilize the monitors in the room to display the animations and put each of the 3D prints either on the center table or right in front of each monitor. I will also create and print decorations to hang in the room to create a better sense of atmosphere as well. From what I’ve researched, I haven’t seen very many projects that are similar to mine. Not too many projects combine the two forms of media together and I couldn’t find any at all that have to deal with mythology like my project. 

Finalized Concept

Chance Gayles

IMM – 498

Finalized Concept 

My final project will be a portion/beginning of a manga (Japanese style comic) about Japan’s gangs and Yakuza (Japanese mafia) along with conceptual and developmental images, splash art, and promotional material. With my project, I wanted to create something that can incorporate my interests in multiple disciplines and challenge myself by putting myself through some of the developmental stages of a multimedia project usually handled by larger entities. By building this project I will be able to incorporate ideas from western and eastern philosophies of storytelling, marketing strategy, character design, and fashion design. In the future, I hope to become something that lies somewhere between a conceptual artist for games, television, and comics, and a conceptual fashion designer, or a combination of both. This thesis project will serve as my introduction to these fields and will give me the opportunity to hone and display my skills with a professional level of quality. 

This idea inspires me because it allows me to produce a project that combines my interests in storytelling, character design, and fashion design. There has been a spike in popularity in Japanese style storytelling and media in recent times to the extent that major fashion brands even collaborate with anime intellectual properties. Even as early as five to ten years ago anime and manga have been somewhat stigmatized within America (particularly in the black community) but have quickly gained popularity among the masses in more recent times. Others should be interested because I plan to deliver a high-quality project that will be stylistically and conceptually unique that could easily fit into the category of pop culture and fashion. It will further blend the two mediums of character design and fashion design.

What makes my project different from other existing works is an ensemble of ideas and concepts coming together which could only be fitted together do to my personal experience within the United States and Japan. I plan on using programs such as Photoshop CC, Illustrator CC, Clipstudio, and more to complete the digital portions of the project. I will then look towards fulfillment companies to provide the physical marketable portions of the project i.e. poster blanks, and other physical media. Not all of the details are flushed out but will be over the coming semester. 

~Final Concept~

For my thesis project, I will produce a Case Study on Hidden menus to prove why they are harming the user experience and heuristic metrics of both web and software design. The major difference from this idea from the others is that I truly want to see what results come out of this study and what knowledge can be absorbed during the process. With that said, I personally love this idea because this allows me to understand how people navigate platforms and see if this research can be applied to other aspects of interactive design. 

However, I know this idea is not as attractive sounding than some of the others, but people should be interested because this could answer some questions and spread the word that hidden menus, like the hamburger, are harming the experience and metrics and a push to break this design standard. To differentiate my study from the others that are out there, I am planning to create a new technique for navigation rather than suggesting to use another existing one. 

To implement my project, there will be phases: technically and stylistically. Technically, my project will incorporate user testing, both existing and new designs, and concept websites that displays new navigation techniques. Stylistically, I plan to design a small “pop-up” shop that will educate people on why this is an issue, a need for a change, and insight into what a User Experience process looks like. 

#BreaktheBurger 

~Research Proposal~

Disrupting Navigation: a Hidden Menu UX Case Study 

21th October 2019

OVERVIEW

Hidden menus, like the “Hamburger Menu”, have been used in interaction design for years now, but are harming the user experience of the site itself. Thus, there needs to be a change in how navigation is handled to better the user experience and analytics for the client. 

GOALS

  1. Discover why the hamburger menu is counterproductive.  
  2. Provide good, clear research for future reference 
  3. Test new navigation designs (derived from the research data) 
  4. Report Findings 

Current Issues 

A Brief History 

In 1981, Xerox produced the Xerox Star, a personal computer with a fully functioning GUI. Within the GUI, there was a menu button that had three stacked lines that would reveal a menu upon a click. This came to be known as the Hamburger menu and it was designed by Norm Cox. After the star, the hamburger menu disappeared until Apple revived it in 2007. From that point on, designers have been using this hidden navigation for an easy navigation handling. 

Emerging Problems

People do not like to hear bad news, in this case, how hidden menus are counterproductive to both metrics and the user experience. What are these common problems? Hidden menus:

  • Lack of Discoverability and Navigation 
  • Decrease in web conversions 
  • Inconsistent  use in the Industry 

These problems are known in the design community but are not recognized. Thus, there is no push to change and the use will continue. 

Still in Use Today 

So if these problems are such an issue why is it being still used today? To start off it is easy for the designer to design one menu for multiple platforms. When designing for different screens, a hidden menu is a designer’s dream! The fact that you can design one element and then fiddle with it of different platforms saves time and money. Secondly, trends are more attractive than logic. When people have to think less about completing a task, they are much happier which means the experience is better. Therefore, if something is used all over the internet, like a hamburger menu, it seems intuitive to used that same element. Sadly, this is not the case: something that is used often does not mean they are good. Finally, this method has become a design standard. Since 2007, the hamburger menu is still in use around the internet and that will change until a disruptive innovation in navigation is shared and used. 

Research Methods and Materials  

Methods 
  • Unmoderated & Moderated interviews 
  • SUS ( System Usability Scale) 
  • Surveys and Questionnaires 
  • Heuristic Analysis
  • Competitor audit 
  • User Testing 
Materials 
  • Medium 
    • UX collective 
    • UX Planet 
    • Muzli 
  • Don’t Make Me Think – Steve Krug 
  • The Design of Everything Things – Don Norman 
  • Emotional Design: Why we love (or hate) everyday things – Don Norman 
  • Laws of Simplicity – John Maeda 

Christopher McDowell – Finalized Concept (Interactive Graphic Novel)

Throughout my life, the love of art has been at the core of my personality for years. Ever since the earlier years of my development, my appreciation for drawing, books, and anything creative related has been the center focus for most of my creative endeavors. This will be the ultimate challenge as it requires something that I have had little to no experience doing, and that is coding. For my final concept, I will be producing an interactive graphic novel that will consist of 2 different endings. The plan is to learn how to use the Unity engine along with an asset that will allow me to create the novel in a stylistic manner that suites my expectations.

What I want most from this project is to enhance my ability to adapt to other skills than just drawing, and I feel that. Which was the main reason I decided to choose this major. As far as this project, my main inspiration for doing it is my love of conceptual art whihch toches many different fields. Concept art is a very important component in many media-related projects that involve telling a story because they offer a glimpse at the possible direction a project could take. I’ve been fascinated with the look and feel of conceptual art and not just in one category or style but a pretty of them.

My project aims to be different in style and substance, which is more than enough to make a statement. Graphic novels exist in the world in many different forms. Most made with paper and others online but done as a single digital page, and have some interactive portions been attempted? yes. but not in mass. An interactive readable novel is actually quite uncommon these days seeing is how most have no desire to click, but if the panels were created in a way that would establish some visual elements that could entice the reader, then it will be worth the chance to accomplish the goal of making such a book. My art skills are more than enough to see this project through, but the other skill required is something I need to pick up entirely. It won’t be easy, but I have faith that this will be seen through.

Testing will be done with these steps, Storyboard, concepts, dialogue, and programming. Al, the assets will be created separately and stored in a folder for further use when the time comes to put it all together. That is the plan so far and it will be done.

Final Concept

Overtime, the significance of taking care of our planet for ourselves and the generations after us has become more and more important to me. I’ve realized a lot about the damage we’re creating by living on Earth and the impact it has on us and the other species that live on this planet. I value the life I have and the planet we live on, and my goal for this project is to demonstrate the importance of taking care of it. With this project I want to communicate to my audience and connect with them on a deeper level. This project can relate to every single person in one way or another, and I hope to bring out that realization through projection mapping. Though this doesn’t reflect my future aspirations, it’s important to me and will hopefully make a difference to a few peoples everyday lives. The interest in my project should be high because this issue effects everyone whether they know it or not. Even if some people believe that nothing can happen during their life time, they have to recognize their future children or family members will be impacted by the way we leave it.

My project will be different that existing projects because it will be an interactive exhibit. Instead of reading about the causes and effects of recycling, you’ll be able to view it on a sphere shaped object that will represent the globe. You’ll also be able to feel the heat from a heat lamp that demonstrates the heating of the Earth, and see produced trash on the ground.

I envision an open room with a giant sphere (around 7ft x 7ft) hanging from the ceiling with trash on the floor underneath it in a circular shape, and a heat lamp in one of the corners. I want the earth to be projected on the sphere with statistics and data visuals interchanging. On one wall, I want to possibly have time lapses going for different representations of land that now has piles of waste on it. On the other two sides I want to have options 1 and 2 for which direction we can go with if we chose to recycle or not. On the last wall I want to represent how this is effecting our animals and wildlife on Earth, and how it can affect the future of our families and generations.