Prototype Plan

Chance Gayles

IMM 498

October 31st, 2019 

Prototype Plan

Test 1 – 11.11

Test one will look at different compositions of property-related artwork, for example, the composition of splash art. I will do quick sketches to compare the ways art is presented in splash art of (a) character(s). Here I will be trying to find the best way to express a sense of story and action within a single snapshot.  

Test 2 – 11.18

Test two will look at the arrangement of comic/manga tiles and how they are used to express what is happening within the contents of the pages. I will draft one page with multiple different tile arrangements to experiment with expression. As I research, I’m finding that tiles and story correlate more than I had previously thought.  

Test 3 – 11.25

Test 3 will look at physical marketing. I want to design and draft merchandise that could be sold along with the intellectual property in order to test the viability of merchandising. During this test, I believe I will be looking closely at tee-shirts or maybe enamel pins. 

Dust or Magic

As we discussed in class, Professor Buckleitner is generously allowing IMM seniors to sit in on any of the sessions at his Dust or Magic Institute up the road in Lambertville from Nov 3 -5. You’ll find a schedule and speaker bios here. Remember, for your “Industry Event” assignment, the idea is to talk to somebody about your project and get useful feedback — it could be a presenter but also an attendee who’s a professional in the industry.

Portfolio Map

After looking at the many projects I have created in the past four years of college, I have noticed I didn’t like them or they just could have been better. The quality wasn’t too great either, so I decided to scrap them and collect the things I liked after working on them. Most of my portfolio is saved on a ssd/hard drive or in my portfolio case at home, so I wrote the projects and media on paper here. Most of my proudest works were done in Animation in Maya, After Effects, or Photoshop. I have created works leading from graphic design, 2d animation, 3d animation, and character design from stories or just original sketch ideas.
My portfolio is a variety of things due to being an IMM major and a Fine Art minor. Anything from paper to 2d animation to real life – 3d printing is how most of my ideas come to life.
My strengths include 2d caricatures, photography, videography, and 3d animation. I’d like to continue working in Augmented Reality or VR concepts for the future. The more the challenge, the more I have added in my portfolio.

Research Update 1 – Rachel Zook

This week I dedicated my research time to finding out more about the cryptids I hope to incorporate into my museum; however, the cryptid with by far the most information available was Bigfoot. I spent time reading academic papers trying to both prove and disprove his existence, watching sighting videos (the most important being the iconic Patterson-Gimlin Film that started the Bigfoot hype in 1967), and learning about Bigfoot’s origins from Native American myth. Out of all of this, what I found to be the most important was not whether or not he was real, but that I recreate Bigfoot in a way that respects the Native American lore.

Originally I wanted to include the Wendigo in my museum, but during the initial concept phase I learned how Wendigos are formed by the possession of the body by Native American spirits that seeks to cannibalize and harm others. Being a white woman, this is not my story to tell. On top of that, if I portrayed the Wendigo wrong I could risk creating negative stereotypes about Native Americans; therefore, I decided to cut it from the museum. The difference between the Wendigo and Bigfoot is that Bigfoot lore is extremely varied – Native American tribes all have completely different ideas of who he is, if he’s a simple creature just trying to survive or a bloodthirsty ape that attacks anything that comes too close. This vast difference in storytelling means there’s really no wrong way to portray him (as long as he isn’t meant to stereotype a real group of people), since there’s no one “correct” way of portraying him either.

Unlike Bigfoot and the Wendigo, my research into the Jersey Devil and Mothman found that their legends are rather simple. The Mothman’s origin is simply that someone saw a flying man moth creature in West Virginia, while the Jersey Devil is said to be the 13th son of the Leeds family who was cursed by his mother to become the devil. These two get up to light mischief, at most killing a goat every now and then. I would even argue that Mothman is a neutral party and the Jersey Devil is to be pitied as an abandoned child acting out. Either way, their vague histories allows for a great leeway in personal interpretation that has convinced me to have the Jersey Devil be the cryptid that comes to life in the museum, rather than my original plan for Bigfoot to do so. The Jersey Devil makes the most sense since his story can be interpreted as literal devil or a child with physical deformities abandoned by his mother. I intend to fuse the concepts together and create a kind of Hellboy scenario with a devil child that runs around the museum causing chaos.

Tyler Rodriguez – Research Update 1

 During my research of different mythologies, I wanted to find something that was unifying of all these vastly different cultures despite being from totally different times and places. As I began to research different stories and characters one thing that I found quite fascinating was that there is almost always the theme of a hero trying to solve a problem, albeit a natural force or an entity. These stories always start with the hero themselves and their backstory. Then there’s always a call to action, which serves as the driving force of the hero in their journey. The interesting part of the story is at this part, as this is what leads up to the climax of the story. In most cases, the hero will achieve their goal and return back home as a hero. The way these stories are formatted are extremely reminiscent of Marvel movies. Funnily enough, Thor is a well-known Marvel hero who originates from Norse mythology himself. I started digging online about this and ran across a concept called The Hero’s Journey. This format is used in many stories and even still used to this day. While it was coined by a man named Joseph Campbell in 1949, this format has been around centuries before, quite possibly since story telling has been a thing. After doing this initial searching of similarities to unify the character choices, I decided to go with the theme of different protagonists and antagonists that are found in various mythologies around the world. After all, my favorite elements of these stories are always the characters themselves, and considering my project is going to be depicting mythological characters I feel like this would be a good fit.

I took a trip to the Library to find some books on Mythology. Here, I picked up four books all detailing the mythology and stories from four different cultures. I read A Handbook of Greek Mythologyby H.J. Rose. It started with detailing the creation myth that the Greeks believed in, with the Greek titans and how the Gods overthrow their tyranny rise in power. Zeus, the leader of the Gods is very well known and would fulfil the role of a hero with his father Kronos being the villain, but I’m not too sure if I would like to use these two. The story of how the Greek Gods rose to power and Zeus’s journey of gathering an army to fight his father isn’t very well known to many people, but Zeus himself is a very well-known figure. I’m leaning towards more lesser known characters. Regardless, I don’t have a limit to how many characters I can use so I can keep them in the back of my mind. The book details a lot of information about major and lesser Greek Gods but nothing really caught my attention too much. However, as the book got to stories of regular humans and their stories it become pretty interesting. Often times, the protagonists of the stories were often regular people who had to find ways to fight a creature or a force that wouldn’t really be humanly possible. Famous examples include Heracles (Hercules) and Perseus, but there are other relatively interesting stories such as King Minos and the Minotaur, or even just the tragic story of Orpheus. I’m planning on diving a little deeper in Greek mythology because of its popularity and massive amounts of mythological stories that can be further explored. 

While doing some online researching and admittedly through playing the game Persona 5, I did find two interesting characters from Bali mythology. They believe that there is an evil witch named Rangda who causes disease and misfortune. Her eternal rival is a lion creature named Barong who fights her to death every year. The Balinese people hold a festival every year dressing in costumes of these two characters to commemorate this myth. While I was aware that the game contains a lot of mythological characters, thought it was pretty interesting that I would find direct inspiration that I can use in my project while I was initially procrastinating. Who said playing video games isn’t doing homework? 

I honestly haven’t researched as much with the other books and mythology as much as I wanted to this week. While my focus for this upcoming week is to research more technical aspects of project, I’ll definitely keep researching more on mythology and history.

Research Update

Instead of turning to the internet for more research i actually picked up some books and started reading them to gain more information for my game design. I picked up on book on general game design that covers a lot of area from ideas and mechanics to some small coding. The other book that i had picked up was a book about learning more advanced codes with C# for unity, which is the language and engine i will be using to create my game. By reading through and learning these books i can improve my codes and debugging to make the game easier and faster. It will really help me make the game that i want to make because it will give me more time to make it instead of searching endlessly for the information that i need.

I’m also researching a person’s enjoyment of the game and how much random luck should be implemented in the game to make it fun but not to random making players angry. You want to reward the good players but you don’t want to let the weak players be left behind too much. I was thinking about implementing a luck system to make some small comebacks happen or whatever to try to make it fun.

I have watched more videos in blender to model characters better and make each one unique and more fun looking. Instead of making them look stiff and such i diced to ring them better and start adding physics to clothing to make them flow better. I will also be modeling humans so researching anatomy has been useful for getting better models with proper figure.

Eric Branchek – Research Update 1

My main research this week was looking at the different programming languages I specified last week and learning a bit about them. Since I already knew a decent amount of Java and C++, there wasn’t much to look into with them other than sound and MIDI libraries. If I were to pick between the two, I think I would pick C++, as I found a lot of useful C++ MIDI/sound libraries for my purposes.

The main language I worked with was Nyquist, due to the main textbook in my research field utilizing it. I found that the biggest upside with Nyquist was that making sound with it was very simple. Nyquist allowed me to define instruments in the code and directly make sound with them. However, in terms of coding the algorithm, I feel that a different language personally may be a bit easier for me to use.

One language I didn’t initially list that I think could be useful is Python. Python is becoming a very popular language nowadays, and like C++, it has a lot of useful libraries available.

In addition to checking out programming languages, I learned a little more about neural networks. I had previously learned a little bit about them, but I think using them in my code would be very useful in making the end result more accurate. I would use them as sort of an extension to my original plan using Markov chains.

Basically, the program would compose a few songs, and human input would give feedback on how accurately the song depicts the end goal. For example, on a scale of 1-10, I could say a song composed by the program is a 7 (10 being the most accurate, 1 being very inaccurate), another would be a 3, etc. The program would use this data to find the patterns that make a certain song “accurate”, and therefore be able to compose songs more intelligently. I was able to find a Python library for this purpose.

Malvey – Research Update 1

This week I read How To Make It in the New Music Business by Ari Herstand. Ari is a musician who is popular for his music as well as his music marketing blog. For this project I will only be looking at the first couple chapters that cover starting a music career and managing a first release.

This book came out in 2016, so some of the advice could be dated, but I think it’s a good guide for navigating the current landscape of music streaming and social media.

The book describes that musicians need to develop discipline and routine in order to be successful. I’ve started to spend more time during my day writing and recording. I want to schedule this semester as an incubation period, a time where I focus on writing and developing musical skills. Winter break will be reserved for recording my final ideas and next semester will be a full release.

Next week I will research managing digital ads. This will help me with a test campaign I’m running next month, and the lessons I learn from that will be applied to the actual campaign next semester.

Research Update #1 – Christopher McDowell

So far this update will be very simple since during this week I had little time to fully conduct some actually long length research, However, this did not stop me from at least attempting to get some information on how and when I will be conducting this project.

For starters, I began reading a bit of this book that explains how comic books can be interpreted and used to convey its messaging, including the structural bases for how comics are made. The book is titled “Understanding Comic: The Invisible Art” by Scott McCloud, who gives a very artsy but detailed description of the art form of comics. The most interesting aspect that I read was actually at the very beginning of the book as he talked about the art form of comics, on how its a vessel comprised of a number of ideas and images to convey an overall point and meaning to the story. like many works of art, this is considered to be a basic building block for many different interpretations of media alike. These tips along with many others will help guide me in the right direction when it comes to creating this book.

Another thing that I discovered while doing this research was a video that gives off basic information in Unity about hoe to create an interactive book with buttons. This was done in an older version of the program but I am sure that the code is still used for it. I would consider this to be quite useful since My goal is to incorporate some form of code for this project to actually create the movement I have in mind for the pannels in question. There are probably more indepth tutorials on how to create an interactive story like experience that discovery will come in time but for starters, the information that I was able to find was quite useful in the sense of getting a feel of how this project will be created.

These findings as short and not as much as I’d like them to be, are a good start to the beginning aspect of this project. As I continue to find more about the ways to shape and create this story, it will be beneficial for the department of possible narrative changes for a story that issint exactly set and stone at this point. As of now, the current goal remains with creating the assets to move them on to the esting phase where I will make an attempt to put them in the program for further examination. A slow start for sure, but a welcome one at best. I will keep you all posted on anything that happens in the coming weeks.

Thank you

Research Update 1 – Gayles

Chance Gayles

IMM 498

Research Update 1

October 28, 2019

October 21, 2019 – October 26, 2019

Manga Composition and Presentation

In order to replicate traditional manga techniques to a digital format I’ve been taking class work and researching what programs and ways I could use to do so. I’ve been recommended “Clip Studio Paint” and have purchased it to begin working my way around the program. I’ve also decided to complete the semester long manga drawing class by using the digital format rather the tradition format used in class. This passing weekend I’ve purchased two books from a local second-hand book store. These titles were “Akira Club”, and “Akira” Issue 6/6 (japanese edition) both by the legendary Katsuhiro Otomo. I will be using these to research panel arrangement techniques within manga and composition of art pieces within publications. Next I hope to find examples of good composition from lookbooks of well known fashion or just well developed streetwear brands in general. After I will looking into how companies merchandise their independent properties and how they target their audience. 

Architectural research and Travel 

In terms of research on Shibuya-ku, Tokyo’s architecture, I’ve booked a 3 day long trip to the area along with Shinjuku and Akihabara to get the lay of the land and take landscape photographs in to study and replicate what makes the city look the way it does in terms of architecture and, crowding. I hope to have enough photo content to get a grasp of how this architecture works in order to draw it more confidence and precision. 

Reflection This week

As I look deeper into the processes of creating each element I believe this is something I can achieve as long as I balance the amount of content per element. For example If I do too much of the manga I won’t have time for any of the other portions. Also, time management is very important as some of the elements require other parts to be completed first.