So many ideas, what to choose?
There are certain people who struggle with thinking of one idea. There are other people who struggle with finding one good idea out of the hundreds of ideas circulating in their head. I am the latter. In the first week, I already had 5+ ideas that I thought were interesting and could easily get excited about. The problem is, I know that some of them will be my enemy in regards to time. I am still keeping an open mind so I chose the first 3 ideas that popped into my head when referencing the 3 topics: pick a topic that reflects on your expertise, pick a topic where your expertise is taken away, and pick a topic where you are intrigued and interested, which doesn’t necessarily follow your career path. Without further ado, here are my three potential project ideas for senior thesis.
Music Technology
I love music. I also love technology. I have spent the past few years at TCNJ taking as many music tech related classes as I can. This involves me spending as much time as possible with Dr. Nakra. If I go down this path, I would love to spend more time with her and really dig down deep to get the best project I can produce. This music tech related project wouldn’t be any ordinary music composition made in Logic. I want to do something truly innovative and inspiring that hasn’t been done before. Originality is hard to come by, which is why synesthesia comes to mind. For those that are unaware, synesthesia is the phenomenon where two sensory pathways are linked and one unconsciously activates the other. The main form of synesthesia that we see is one that I would base my project on: the link between sight and sound, or chromesthesia to be exact. We typically see that people who have this form of synesthesia have perfect pitch, or the ability to identify a note as it is played. Perfect pitch has been interesting to me since I started learning music and synesthesia makes perfect pitch that much more intriguing. We have all seen people using colors to enhance a musical experience with Aftereffects. Just go to a live concert and you’ll see this. However, this is not the type of project I want. I would want a synesthesia project where each note, each pitch shift, each timbre, and each note velocity has a unique look and color to it. I want to envision what it is like to have synesthesia in the form of technology. That would mean that by simply messing around on a piano and seeing the colors projected through Aftereffects, one could train themselves to have perfect pitch. I believe this could also be beneficial to deaf people, a culture that I adore alongside the music culture. Deaf people can still enjoy music without sound as it is. However, I think that seeing each note represented by a color would enhance their experience even more and help them appreciate and love music more.
Project #1: create a musical piece and have colors associated with the notes, following all of the guidelines I had previously stated. Also, there would be an active interaction element to it as well, where a user can play the notes (on a Makey Makey piano) and create their own visual music masterpiece.
Design and Coding
I’ll tell you right now, this idea is not entirely fleshed out and I’m making it up as I go along. This was probably the hardest idea to come up with because I’m thinking “What am I without music?” I might have taken it a little to literally and just crossed out the music section on my Odyssey Plan. What am I left with? Design, coding, and digital media. All of which I am not particularly passionate about or spend hours of my day working on. Sure, I’ve coded for the IMM120 and IMM130 class, but I didn’t enjoy it. In fact, I found myself more frustrated and stressed out from the coding in these classes than any other class. So stressed, in fact, that I had to go to the gym several days a week just to work off the excess energy. Based on this reflection, I would probably go towards the digital media side of things, even though I am not that skilled in the area. I’m not particularly pleased with this idea and I hope that I don’t go with this one. But who knows, maybe in the future, I can make this into something I enjoy.
Project #2: An interactive art piece, or animation, that the user can manipulate and move. This isn’t a video game, just an interactive drawing in a sense.
Visual Novel
Here is the far fetched idea. I know I said that I hated coding and was stressed out in the intro level courses for it. However, there is something about this idea that keeps sticking with me and I don’t want to let it go. At first I thought, “This is going to be a video game,” but I didn’t want something as sophisticated as that. I wanted something simple, with a great story, where the player has complete control over the story and the endings. This is when the term “visual novel” came to mind. If anyone has ever read a visual novel, you will know that it is mainly just text and some animations. You are basically reading a book on a screen with some imagery to complement it. I have seen some “visual novel-esque” games, where the player is brought through the story and you can “choose your own ending.” I will shamelessly admit that I have played a few dating simulators during some of my darker moments in life (there isn’t anything wrong with them, it was just a guilty pleasure of mine and I would never admit it out loud). In a lot of these dating simulators, they are formatted like a visual novel and it claims that your choices massively effect how the ending of each story will turn out. In reality, the player only gets 3 choices every few chapters and as long as you pick “the right choice” enough of times, you get the good ending. I hated this concept because it gave the illusion that the player had control over the situation, when in reality everything is set in stone from the start with a few minor changes based on your “decisions.”
So what does this mean for my project?
I want a visual novel game, where the player has complete control over the story line and characters. In the beginning of the game, you would pick your personality type and as the game progresses, your personality changes based on the choices you make and how well you do. In each chapter, there are a number of choices. None of them would be “bad” so to speak, but each one will lead to a different outcome for the rest of the chapter and a different scene for the upcoming chapter. I started this idea over the summer and I honestly got inspired out of nowhere to do it. I’ll be a little shameless here and post a bit of my journal entry from that day:
July 9, 2018 10:11PM
I spent the rest of the night playing sif, deresute, and animal crossing. So that’s about it. I did get a sudden urge to get motivated though (at 10:30? Why the fuck not?) It might be a little overambitious but that’s what life is all about. If you try something and it doesn’t work out, just try again. I want to create a visual novel of some sort where the player’s actions heavily influence the story. I haven’t figured out where I want to go with the storyline yet, but I know I want it to be decision based and text-based. I was sort of influenced from Detroit: Become Human and how the choices you make decide how the story ends. Of course I would have to learn how to code a video game. And I’d have to draw the characters and such. But whatever. An artist’s first product is hardly the best one. If it doesn’t turn out great, then I’ll just keep practicing until I get better.
-Randi 10:41PM
Mind you, I was at a low point during the summer and was suffering from depression for awhile (it’s still here, but we’re getting there). I was trying to find ways to purposefully motivate myself and get myself out there, to try things I had never done before. The idea for the visual novel hit me all of a sudden at 10:30PM in the middle of summer. I have had stories set up in my head all the time. I just never had it in me to write them down. Secretly, I love creating stories, but I’ve never shared them with anyone nor, shockingly, wrote them down until that day. To be quite frank with everyone, I have been creating stories in my head since I was about 12, but, of course, I never told anyone.
If I did go through with this idea, there is a lot of potential, but there is also a lot of risk. Let’s talk about the potential it has first.
Potential: It would be a breakthrough visual novel type game because (to my knowledge), something like this hasn’t been done before. We have those dating sims, DDLC, and actual visual novels, but I have never seen them show a truly interactive experience for the player, where the choices really matter. My idea could be the first of its kind for this type of game and I think a lot of people would benefit from a truly interactive gaming experience.
Risk: I have NEVER coded a video game before (unless you count IMM120). I could easily look up tutorials, but if I was going to master this project, I would need months or years just to learn the basics of coding. Time is my enemy here. My other risk is that I have no concrete evidence of story-telling skills. I’ve been creating stories in my head for years, but what good is that if it isn’t written down and I didn’t get feedback on it? It’s a serious risk to have 1. no coding experience and 2. no story-telling experience. Two required skills for making a video game are two skills that I do not have. If I were to go with this idea, I would have a SERIOUS amount of learning and work cut out for me and it may very well stress me out until the day of the showcase.
With the potential and risks laid out, I would like to acknowledge a few things. I know this idea is well out of my league and would be better suited for someone with actual experience in this field. However, I want to make this vision of mine a reality and unlike some of the other projects I had in mind, I would like to complete this some day in the future. I acknowledge my lack of experience in the coding and story-telling world. But I also acknowledge my drive and passion for this idea to make a meaningful project.
Project #3: a decision based visual novel with multiple storylines and endings.
Now I had a bit of the characters thought up already. These were never set in stone and I actually cringed at some of the self-introductions, so I deleted them. I’ll leave my Word doc of my original ideas here (in case anyone wants to roast my inability to create an original character).
Visual Novel