Research Update #1

While I wasn’t able to set aside time to find/use a VR headset to test some games, I did learn a lot about how to make a VR game in Unity. Like most things in Unity it’s easy to start, but difficult to polish. Unity has a helpful tutorial that walks you though the basics of VR development with helpful videos, explanations, code, and tips. Unity has many more VR tutorials of increasing difficulty and scope that I’ll need to review/practice on my own to get a feel for how the engine handles things.

I also realized I’ll need to take an in-depth look on how to make effects (smoke, fire, lighting, etc.) in my project and how I’d import them into Unity. I’ll also need to look up a lot of reference on how to use Unity’s physics engine as I have little to no experience with it.

I’ve started compiling a list of the various potions the player can make in the game and thinking about how they can make them. I’ve been researching various mythos on potions, spells, and magic for inspiration. These have lead to me including ingredients I never would of thought of on my own and fun nods I can make to their origin.

One thought on “Research Update #1”

  1. Theres two options you can work with for the VFX aspect of your project: Build them in Unity (I’m sure theres some tutorial floating around on how to do this) or build in After Effects. How familiar are you with AE? After the CC update, users are able to build VR environments and export them. This may help you because its far easier to make these types of effects in AE than in Unity. I wanna hear about these potions!! Or are those considered spoilers? 🙂

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