{"id":434,"date":"2018-11-01T21:25:36","date_gmt":"2018-11-01T21:25:36","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=434"},"modified":"2018-11-01T21:25:36","modified_gmt":"2018-11-01T21:25:36","slug":"prototype-plan-2","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/11\/01\/prototype-plan-2\/","title":{"rendered":"Prototype Plan"},"content":{"rendered":"<p>For my first prototype, I plan on creating a rather crude but functional NPC as a proof of concept. It&#8217;s something that is essential in my mod idea so it will be handy to learn a few things about it now. I already watched\u00a0a tutorial on NPC creation and it seems straightforward, but time-consuming in nature. It also opens an opportunity to insert some recorded test dialogue that the NPC can speak, including lipsync files. Time provided, I&#8217;d like to test quest parameters given by the NPC for the player to complete. Something simple, like, &#8220;Give\u00a0me that can over there.&#8221;<\/p>\n<p>For my second prototype, I&#8217;m going to do some item modeling. Of course, I&#8217;d like to just burst out the gate with a gun, but I may start out more simply. Maybe a melee weapon, or small throwable. I want to do this to get more comfortable with 3ds Max and to prove that the use of Surface Painter is a worthwhile program for texturing. I&#8217;ll be sure to view some tutorials with help for some things unique to 3ds and how exactly Surface Painter works. I&#8217;ve used a bit so far, but I&#8217;m sure it holds many secrets I&#8217;ve yet to find.<\/p>\n<p>For my third prototype, of which we have more time to create, I will to some terrain building tests within the Creation Kit. I&#8217;m going to learn how said terrain modeling works, and do some aesthetics tests for how an underground scene will look. Also, since this will most likely be an interior location, I may have to fiddle around with the navmesh of the terrain. A navmesh is a mesh you draw\/overlay on top of terrain that lets the ai pathfind through\u00a0a level freely. I may place objects around the level to decorate the scene and maybe even add a shack that is enterable through a load zone\u00a0door, something that transports you through to a separate\u00a0cell, or worldspace.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my first prototype, I plan on creating a rather crude but functional NPC as a proof of concept. It&#8217;s something that is essential in my mod idea so it will be handy to learn a few things about it now. I already watched\u00a0a tutorial on NPC creation and it seems straightforward, but time-consuming in &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/11\/01\/prototype-plan-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Prototype Plan&#8221;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[7],"tags":[],"class_list":["post-434","post","type-post","status-publish","format-standard","hentry","category-prototypes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-70","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=434"}],"version-history":[{"count":1,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/434\/revisions"}],"predecessor-version":[{"id":435,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/434\/revisions\/435"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}