{"id":283,"date":"2018-10-12T09:56:42","date_gmt":"2018-10-12T09:56:42","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=283"},"modified":"2018-10-12T14:23:25","modified_gmt":"2018-10-12T14:23:25","slug":"research-plan-6","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/12\/research-plan-6\/","title":{"rendered":"Research Plan"},"content":{"rendered":"<h1><span style=\"font-weight: 400\">Research Plan &#8211; Tutorial Esports Module<\/span><\/h1>\n<p>&nbsp;<\/p>\n<p><b>History<\/b><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">The very first recorded Esports event, or competitive gaming competition was in a game called Space Wars at Stamford College in the year of 1972. Some time later the most notable tournament was for the retro classic Space Invaders, for the Space Invaders Championship in the 1980s. It was not too long after that event where organizations were formed to record high score counts on arcade cabinet leaderboards where the most dedicated would have their names imprinted in publications. And much later the advent of the internet introduced competitive play with your neighbor next door in games like Quake through Local-Area connection or \u201cLAN\u201d for short. In most of these competitive gaming scenes it was obvious that the skill necessary to compete at a high level was not only in talent or execution but in-game analysis, community inclusion, and time investment. \u00a0\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Current State<\/b><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">In today\u2019s modern gaming atmosphere esports competitions are something that draws hundreds of thousands in viewership on a multitude of streaming platforms such as youtube and twitch.tv. As of noted this year there are approximately 320 million fans of competitive gaming functions, and it is steadily climbing to become almost as relevant on a global stage as any other legacy sport like football, baseball, and basketball. The question of whether or not gaming has a prominent future on the horizon is not a question but a patient guarantee. As time goes on gaming as a phenomenon will without a doubt slowly expand into places once unforeseen much like it has in South Korea, which is noted as being the modern technological epicenter of gaming competition.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Noteworthy Brief<\/b><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">As gaming as a competitive sport rises up the incline more and more players are going to show an interest in competing.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Gaming has proven to be extremely accessible avenue for people to play and openly compete in with little physical necessity.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Established sports like Basketball or Hockey have school teams that provide a resource of professional coaching and development that gaming does not. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The goal of providing <\/span><i><span style=\"font-weight: 400\">quality<\/span><\/i><span style=\"font-weight: 400\"> accessible developmental methods for newer players without making professional connections is lackluster. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">How do we exactly create an interactive experience that improves in-game decision making outside of simply execution?<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>Information Acquisition<\/b><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">What online tools are available for me to create an interactive experience? (ie. Adobe Captivate)<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">What game should I focus on?<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">What professional resources I should seek in order create informative modules?<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">In what different ways can you convey information for a plethora of different learners?\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400\">Conceptual Intrigue:<\/span><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">AimBooster &#8211; <\/span><a href=\"http:\/\/www.aimbooster.com\/\"><span style=\"font-weight: 400\">http:\/\/www.aimbooster.com\/<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><i><span style=\"font-weight: 400\">A website dedicated to improving finger point accuracy in first-person shooters using your mouse.<\/span><\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Research Plan &#8211; Tutorial Esports Module &nbsp; History &nbsp; The very first recorded Esports event, or competitive gaming competition was in a game called Space Wars at Stamford College in the year of 1972. Some time later the most notable tournament was for the retro classic Space Invaders, for the Space Invaders Championship in the &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/12\/research-plan-6\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Research Plan&#8221;<\/span><\/a><\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[8],"tags":[],"class_list":["post-283","post","type-post","status-publish","format-standard","hentry","category-research-plan"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-4z","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=283"}],"version-history":[{"count":3,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/283\/revisions"}],"predecessor-version":[{"id":300,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/283\/revisions\/300"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}