{"id":242,"date":"2018-10-11T18:53:43","date_gmt":"2018-10-11T18:53:43","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=242"},"modified":"2018-10-11T18:53:43","modified_gmt":"2018-10-11T18:53:43","slug":"imm-finalized-concept","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/11\/imm-finalized-concept\/","title":{"rendered":"IMM Finalized Concept"},"content":{"rendered":"<p><span style=\"font-weight: 400\">My final idea for my thesis is to take the base game of Bethesda\u2019s Fallout 4 and create within it a full-length original quest mod that will bring the player to a new location with a fresh narrative and a unique form of gameplay that\u2019s new to Fallout 4. Inspired by my other favourite post-apocalyptic series, Metro 2033, \u00a0this quest will bring the player to a vast underground cavern with strange NPCs, exotic radioactive flora, and deadly new creatures. I\u2019d like to recreate the sense of wonder that Skyrim\u2019s Blackreach had combined with Metro\u2019s sense of constant dread. This theme will be completely new for the base Fallout 4 game and a fresh idea in the modding community. Plus, I\u2019d like to get into some scipting that involves stealth. Base Fallout 4 isn\u2019t much of a stealth game, but the mechanics are there. With some base scripting, I may be able to enhance the stealth that heightens the level design.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-243 alignnone\" src=\"http:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/4_106-1024-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/4_106-1024-300x188.jpg 300w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/4_106-1024-768x480.jpg 768w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/4_106-1024.jpg 1024w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-244 alignnone\" src=\"http:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/TESV_Blackreach_2-300x198.png\" alt=\"\" width=\"284\" height=\"188\" srcset=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/TESV_Blackreach_2-300x198.png 300w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/TESV_Blackreach_2-768x508.png 768w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/TESV_Blackreach_2-1024x677.png 1024w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/10\/TESV_Blackreach_2.png 1053w\" sizes=\"auto, (max-width: 284px) 85vw, 284px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">I was inspired to take up this idea by the years and years of watching this goofy dude, <\/span><a href=\"https:\/\/www.youtube.com\/channel\/UCvIL0fhX8_NOvL3D0hUmiIw\"><span style=\"font-weight: 400\">AlChestBreach<\/span><\/a><span style=\"font-weight: 400\">, play mods for Bethesda games. I\u2019ve even downloaded and played some of them myself. For a while, I\u2019ve wanted to give mod creation a shot myself. Since game design and model creation is the direction I\u2019m taking for my future, modding seems like great practice to me. With my idea for a project, I\u2019ll be able to follow many paths that game development offers and truly see what is a good fit for me. Plus, with NPC creation, I\u2019ll be able to practice my talent in voice acting. Including in this mod a narrative experience will also allow me to flex my talents in creative dialogue writing.<\/span><\/p>\n<p><span style=\"font-weight: 400\">I think that anyone even a little interested in first person shooters\/stealth games will have an interest in this mod. Plus, the great thing about mods is that you can upload them on a site like <\/span><a href=\"https:\/\/www.nexusmods.com\/fallout4\/\"><span style=\"font-weight: 400\">https:\/\/www.nexusmods.com\/fallout4\/<\/span><\/a><span style=\"font-weight: 400\"> and anyone who owns a copy of Fallout 4 can download and play your creation for free. Hopefully, once on the site this mod will really stick out for how differently it treats the base game. Not only are there typical weapon and NPC additions, but it will completely change how you play. You see, base Fallout 4 is basically a sandbox with a whole lot of shooting and looting and that&#8217;s about it. My hopes with this mod are to change the game to be more centered around thinking before shooting.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The majority of this project will involve what is known as the G.E.C.K. This is the game editor released to the public by Bethesda that is used by them to create these games. Without this, creating complex narrative mods would be impossible. Also needed is modeling software like Maya and texturing software like photoshop, both of which have experience in. Some possible prototypes may involve the testing of my stealth ideas, simple NPC test creation, and the insertion of weapon models and animations.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My final idea for my thesis is to take the base game of Bethesda\u2019s Fallout 4 and create within it a full-length original quest mod that will bring the player to a new location with a fresh narrative and a unique form of gameplay that\u2019s new to Fallout 4. Inspired by my other favourite post-apocalyptic &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/11\/imm-finalized-concept\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;IMM Finalized Concept&#8221;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[14],"tags":[],"class_list":["post-242","post","type-post","status-publish","format-standard","hentry","category-final-concept"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-3U","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=242"}],"version-history":[{"count":1,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/242\/revisions"}],"predecessor-version":[{"id":245,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/242\/revisions\/245"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}