{"id":213,"date":"2018-10-03T19:20:14","date_gmt":"2018-10-03T19:20:14","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=213"},"modified":"2018-10-03T19:20:14","modified_gmt":"2018-10-03T19:20:14","slug":"revised-concept","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/03\/revised-concept\/","title":{"rendered":"Revised Concept"},"content":{"rendered":"<p>I will revise my first Project Idea into y final project. While I wanted to do social commentary, and I still could, everyone agreed it should be more on physical change in the game. As the player talks to people, they would give descriptions and give insights to what the world looks like. The more people you talk to the more visible the world becomes. I would want it to be a visible change, like it happens after you speak, and you see it change. I can make models in Maya, and I can use Unity to make and test the beta, though I would need to know more programming and how to make dialogue and models for which order the player decides to talk to NPCs. Still a work in progress.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I will revise my first Project Idea into y final project. While I wanted to do social commentary, and I still could, everyone agreed it should be more on physical change in the game. As the player talks to people, they would give descriptions and give insights to what the world looks like. The more &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/03\/revised-concept\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Revised Concept&#8221;<\/span><\/a><\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-213","post","type-post","status-publish","format-standard","hentry","category-revised-concept"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-3r","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=213"}],"version-history":[{"count":1,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/213\/revisions"}],"predecessor-version":[{"id":214,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/213\/revisions\/214"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}