{"id":193,"date":"2018-10-02T04:25:55","date_gmt":"2018-10-02T04:25:55","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=193"},"modified":"2018-10-02T04:26:24","modified_gmt":"2018-10-02T04:26:24","slug":"revised-concepts","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/02\/revised-concepts\/","title":{"rendered":"Revised Concepts"},"content":{"rendered":"<p>So at this point I&#8217;m still torn between 2 ideas: my VR witch room and &#8220;hot punch.&#8221;<\/p>\n<p>Idea 1: Witch Room<\/p>\n<p>For researching this idea I&#8217;d watched a lot of tutorials of the Unity engine and how much I could do with the code. I&#8217;d also play some VR game that have a heavy focus on interactivity. Randi also mentioned the possibility of adding an escape room element to the project which I may or may not go through with depending on the tone I want to convey. For that I&#8217;d have to do a lot of research into the design of escape rooms. As far as software I&#8217;ll be using Unity, ZBrush, Maya, Photoshop, Substance Designer, and Substance Painter to create the game and it&#8217;s assets. I may or may not get around to incorporating music and sound effects (possibly my myself if I have the time). I&#8217;ll have to learn how to incorporate the physics engine in Unity into my game and how to do detailed modeling in ZBrush and Maya. I&#8217;d also have to learn more texture work from the Substance Suite and Photoshop.<\/p>\n<p>Idea 2: &#8220;Hot Punch&#8221;<\/p>\n<p>This one is the project I have less technical experience in. I&#8217;d need to figure out which engine could accomplish what I want from the game (Unity or an RPG specific engine). With this game I want to make solid mechanics 1st so this requires a lot of reviewing of other RPG games (particularly table top RPG games) and how they handle team mechanics. I&#8217;d also like to aesthetically show off the world building I could show off in a crazy world like this. As far as research I&#8217;d be watching a lot\u00a0 of Game Developer Conferences (GDCs) and book by indie developers explaining their process. I&#8217;ll really need to learn to get it finished because the sprite work is not going to be industry quality and I&#8217;m very new to sprite work. I also need to learn to keep a careful eye on the mechanics to make sure they don&#8217;t stack in a way that would break the game or make it unfun. I&#8217;d like to get a clean 20-25 minute demo\/tutorial ready for the final presentation with a team for 4 distinct characters.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So at this point I&#8217;m still torn between 2 ideas: my VR witch room and &#8220;hot punch.&#8221; Idea 1: Witch Room For researching this idea I&#8217;d watched a lot of tutorials of the Unity engine and how much I could do with the code. I&#8217;d also play some VR game that have a heavy focus &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/10\/02\/revised-concepts\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Revised Concepts&#8221;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-193","post","type-post","status-publish","format-standard","hentry","category-revised-concept"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-37","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/193","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=193"}],"version-history":[{"count":2,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/193\/revisions"}],"predecessor-version":[{"id":195,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/193\/revisions\/195"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=193"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=193"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}