{"id":179,"date":"2018-09-30T16:50:21","date_gmt":"2018-09-30T16:50:21","guid":{"rendered":"http:\/\/ault.immtcnj.com\/thesis_fall_18\/?p=179"},"modified":"2018-10-02T18:35:19","modified_gmt":"2018-10-02T18:35:19","slug":"initial-concepts-7","status":"publish","type":"post","link":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/09\/30\/initial-concepts-7\/","title":{"rendered":"Initial Concepts-Max"},"content":{"rendered":"<p><strong>1 Open World, Exploratory RPG<\/strong><\/p>\n<p>I want to make an Open World game focused around exploration and story telling through the environment. It would be a dense urban environment cut up into sections for the player to explore.<\/p>\n<p>Combat would either be like an Undertale as a mini-game or a turn based RPG. I want something to be gained by exploring the world. This project would also be a means to expand my Art Portfolio.<\/p>\n<p><strong>2 Edited DnD Podcast<\/strong><\/p>\n<p>I listen to a ton of DnD podcasts, but they&#8217;re hard to get into because even the edited versions are huge chunks of content that are intimidating for new viewers and listeners.<\/p>\n<p>For the those who don&#8217;t know, the appeal of a DnD podcast is that because the players have control over their characters, there&#8217;s no telling what will happen.\u00a0 They could even fail or die.<\/p>\n<p>The video below is similar to what I want to do.\u00a0 The difference with what I would do, the artwork would be more polished, there would audio from the players and would feature a self contained story.<\/p>\n<div class=\"jetpack-video-wrapper\"><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/FgdS8x_bQwA?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/div>\n<p><strong>3 Organized Beat&#8217;em Up<\/strong><\/p>\n<p>This last idea is based on a game I saw years ago and was fascinated by, Streets of Fury EX. Its a Beat&#8217;em Up where Vertical movement is limited to 3 lines. The Beat&#8217;em Up genre has fallen into a rut as of late. I believe this is because people are used to action games being faster than the Beat&#8217;em Up would allow in addition to local multiplayer becoming less common. What I want to do with this game is experiment with the line movement system and make a faster Beat&#8217;em up game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-182\" src=\"http:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/09\/LINEGAME-300x214.png\" alt=\"\" width=\"282\" height=\"202\" srcset=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/09\/LINEGAME-300x214.png 300w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/09\/LINEGAME-768x549.png 768w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/09\/LINEGAME-1024x731.png 1024w, https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-content\/uploads\/2018\/09\/LINEGAME-1200x857.png 1200w\" sizes=\"auto, (max-width: 282px) 85vw, 282px\" \/><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1 Open World, Exploratory RPG I want to make an Open World game focused around exploration and story telling through the environment. It would be a dense urban environment cut up into sections for the player to explore. Combat would either be like an Undertale as a mini-game or a turn based RPG. I want &hellip; <a href=\"https:\/\/ault.immtcnj.com\/thesis_fall_18\/2018\/09\/30\/initial-concepts-7\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Initial Concepts-Max&#8221;<\/span><\/a><\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5],"tags":[],"class_list":["post-179","post","type-post","status-publish","format-standard","hentry","category-initial-concepts"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pamuO2-2T","_links":{"self":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/179","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/comments?post=179"}],"version-history":[{"count":7,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/179\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/posts\/179\/revisions\/206"}],"wp:attachment":[{"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/media?parent=179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/categories?post=179"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ault.immtcnj.com\/thesis_fall_18\/wp-json\/wp\/v2\/tags?post=179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}