Research plan

Research plan

History

  • Reading the history of film
  • Learning what purposes it served originally
  • Learn about movies in the early days
  • What attracted people to go to the movies

Film-making

  • Techniques of film-making
  • Understanding how to implement different angles
  • Learning how to control and use lighting
  • Researching what would be the best camera to use for my film
  • Learning how filmmakers execute a camera film

Directing

  • Researching prominent directors
  • Learning different techniques of directing
  • Understanding different film genres
  • Watching different films from various genres (horror, romance, action, mystery, adventure)
  • Learning how to get actors to execute the vision

Editing

  • Using Lyda.com to learn about After Effect
  • Gain a deeper understanding of Premiere Pro
  • Research all video editing software programs to find the best one suited for me
  • Learning how different genres edited differently then one another

Coding

  • Learn coding
  • Research how to embed videos into one another
  • Talk to my uncle who is an experienced coder

Final Project

My project is a recorded game of Dungeons and Dragons turned into a video format. My goal is creating something people would watch as well as listen to, that also wouldn’t require more than a handful of people should I pursue this further.

This project is a merger of my interests I’ve developed in college, drawing and D&D. This would also serve as a way for me to expand my artistic abilities. This project would be different than other D&D related projects because no one has added visual elements to the entire podcast without animating it. It extents knowledge by allow me to experiment with mixing visual art with the audio story.

I am going to use Audacity to edit the audio and Photoshop to create the artwork. I won’t have prototypes, but I will have reference sheets for before the recording. I’m also going to get music and sound effects to add in post. For the actual game itself, I’m going to use Dungeon World to cut down on the gameplay Jargon as much as possible. I’ll go into how Dungeon World is different in detail in a later post, but for now imagine the rules of typical D&D like cooking with a cook book and Dungeon World like making a sandwich. 

Research

I’m going watch a ton of art and audacity tutorials. Also, I’m going to get good microphones from the cage. Finally, I’m going to read up on how to speak as clearly as possible.

Finalized Concept

Finalized Concept

Competitive Gaming Module

I have been playing video games for as long as I can remember. I believe my very first video game was Super Mario on the Super Nintendo and I think I was so young at the time I had no idea how to play the game properly, let alone win at it. And when you play a game by no means do you play to lose, I mean you might play to have fun -but the very idea is to accomplish a particular objective as cleanly and efficiently as possible. Winning becomes the central goal or idea for the player but how effectively one wins is just as important to ponder as the achievement in and of itself. An idea I wish to tackle in my current endeavor as I seek to create an interactive medium in which to improve the average players capacity in not only how they execute their play-style but how they think and analyze situations.

As I grew up gaming evolved not just graphically but conceptually and competitively in ways a 16-bit plumber could never even imagine. No longer was I jumping over platforms or saving the princess in another castle but fighting back the terrifying Locust swarm in Gears of War and the tenacious Covenant in Halo 3 . Hallmark titles with modern on-going sequels to this very day.  At the time there was a popular website in the gaming scene called Gamebattles that was affiliated with the renowned esports organization Major League Gaming (aka. MLG for short) and I participated in several seasonal online ladders on their website. With my close school mates as my team we accomplished little to nothing, with a constant loss streak with one to two minor victories here and there. And as we continued on we lost more and more matches and my hopes at fame, fun, and fortune in my all time favorite hobby were considerably dashed.

As I reflect years later on my ambitions to achieve a modicum of success in a competitive gaming circuit much of what I know now in comparison to what knew prior made me realize my hopes were always built on a false premise to begin with. Nothing in competition is achieved just by simply playing and winning but analyzing and correcting the mistakes you and your teammates make. It is almost a necessity to question every move you make, what weapons you use, what characters you pick, what map you play on, and etc. to the point of greasing yourself into a well oiled machine of efficiency. Contextualization and discipline is key. Having an answer to give when most questions arise in a match, and not getting cold feet when the other team gets too creative.

For my thesis project I wish to develop an interactive esports module centered around a popular title that teaches people how to think differently about their game-play actions in an online setting. A module that will entail recorded video simulations with point values that provide insight into how to act and react. Slides with highlight markers detailing important numerical statistics. And clips of the most competitive tournament matches explaining how and why professionals players utilize certain techniques and methodologies. Competitive development has always been a slight interest of mine as probing what makes other players more lethal that than their competition was like observing a game of Pokemon. Saying things like “this player fundamentally plays like a water type -they go with the flow,” or “that player plays like a fire type -constantly on the offensive and aggressive”. I personally think much of why I want to do this is to identify and harness the potential people have inside them in the hobby I am most passionate about. Because somewhere deep down inside I firmly do believe everyone has potential to be a winner. They just need the secret cheat codes to unlock it.

Research Plan

Research Plan – Tutorial Esports Module

 

History

 

The very first recorded Esports event, or competitive gaming competition was in a game called Space Wars at Stamford College in the year of 1972. Some time later the most notable tournament was for the retro classic Space Invaders, for the Space Invaders Championship in the 1980s. It was not too long after that event where organizations were formed to record high score counts on arcade cabinet leaderboards where the most dedicated would have their names imprinted in publications. And much later the advent of the internet introduced competitive play with your neighbor next door in games like Quake through Local-Area connection or “LAN” for short. In most of these competitive gaming scenes it was obvious that the skill necessary to compete at a high level was not only in talent or execution but in-game analysis, community inclusion, and time investment.   

 

Current State

 

In today’s modern gaming atmosphere esports competitions are something that draws hundreds of thousands in viewership on a multitude of streaming platforms such as youtube and twitch.tv. As of noted this year there are approximately 320 million fans of competitive gaming functions, and it is steadily climbing to become almost as relevant on a global stage as any other legacy sport like football, baseball, and basketball. The question of whether or not gaming has a prominent future on the horizon is not a question but a patient guarantee. As time goes on gaming as a phenomenon will without a doubt slowly expand into places once unforeseen much like it has in South Korea, which is noted as being the modern technological epicenter of gaming competition.

 

Noteworthy Brief

 

  • As gaming as a competitive sport rises up the incline more and more players are going to show an interest in competing.
  • Gaming has proven to be extremely accessible avenue for people to play and openly compete in with little physical necessity.
  • Established sports like Basketball or Hockey have school teams that provide a resource of professional coaching and development that gaming does not.
  • The goal of providing quality accessible developmental methods for newer players without making professional connections is lackluster.
  • How do we exactly create an interactive experience that improves in-game decision making outside of simply execution?

 

Information Acquisition

 

  • What online tools are available for me to create an interactive experience? (ie. Adobe Captivate)
  • What game should I focus on?
  • What professional resources I should seek in order create informative modules?
  • In what different ways can you convey information for a plethora of different learners? 

Conceptual Intrigue:

 

AimBooster – http://www.aimbooster.com/

 

A website dedicated to improving finger point accuracy in first-person shooters using your mouse.

Finalized Concept

Feedback wise, it’s been about half-and-half: half said I should go through with my interactive storybook, the other half said I should go through with my interactive stitcher.

After contemplating for some time, I decided to go through with the idea of the interactive stitcher. I think it is something that will be able to be executed within the next 7 months and it excites me because I’ve never seen anything like my idea and I want to learn a new program to create this.

Being involved in the knitting/crocheting club here at TCNJ, I can ask my fellow club members about crocheting techniques and patterns to help me with this project. I feel that’s already a good start.

Research Plan

History

A History of Crochet Patterns

Crochet is a craft that has been around since the 19th century. However, I feel it’s a craft that hasn’t been evolved since it was started. I plan on finding more articles on the history of crocheting but this is one I liked.

More things to do and research

  • What tools/programs I will need in order to create this interactive stitcher
  • What specific audience this invention will target
  • How it will be helpful to this specific audience
  • Who can I go to for help on this project
  • What specific resources will help me in completing this project

Research Plan

History of Holography

The concept of holograms, though futuristic sounding, dates back to 1948, when it was first thought of by Hungarian scientist, Dennis Gabor. Since then, it’s an idea that has been poked, prodded and expanded in the realms of science, science fiction, and art. In the mid 1970’s,  embossed holograms were invented, the first example of mass produced holographic imagery. They’re the silver-rainbow stickers found on your credit cards!

I also want to take a quick moment to spew out some statistics about deforestation. As that would heavily impact my project and storyline, I feel it’s important to get some background knowledge on the topic.  According to the UN’s Sustainable Development Goals site, the earth’s forests have shrunk from “4.1 billion hectares in 2000 (or 31.2 per cent of total land area) to about 4 billion hectares (30.7 per cent of total land area) in 2015.” Although that .5% may not seem like much, especially in 15 years, that’s still over 1 billion people whose livelihood depends on these forests affected, and that percentage is still decreasing. Good news, it’s decreasing at a slower pace than before. Bad news, deforestation, illegal poaching, invasive species, pollution, etc. have triggered an alarming trend in wildlife extinction. I’d like to do more research on how to best portray and combat these issues.

Sources:

History of Holography


https://sustainabledevelopment.un.org/sdg15

Current State

Although true holography like what we come to expect when we watch movies (think Treasure Planet or Gaurdians of the Galaxy or even that scene in The Hunger Games) hasn’t been achieved yet–at least commercially, there is a burst of emerging tech that’s toeing the line. The Microsoft Hololense, for instance, uses mixed reality to imitate holographic imagery filtered through smart glasses. Although holograms are, by definition, a photographic recording of light without the aid of screens, I’d say that mixed reality in general is a sort of parody of the spirit of holography. There have been practices that involve projecting onto a thin mist to create the illusion of holograms, as Professor Ault mentioned before (https://makezine.com/2014/04/18/fog-projection-combined-with-gestural-interface-to-create-hologram-touchscreen/). Similarly, I remember the Japanese “Vocaloid” craze from back when I was in middle school. Upon further research, it seems that the holographic performers were projected onto a transparent screen. So again, not a real hologram. Rather, they are considered variants of “Pepper’s Ghost” technology (name derived from  John Henry Pepper, who popularized the technique).

And finally, the most widespread DIY hologram project–the CD case. This is the technique I plan on using for practicality purposes.

As of today, there are a couple companies that have cropped up to exploit the holography craze. MDH Hologram (http://musion.com/) is one of them, and is currently owned by Giovanni Palma. They also use Pepper’s Ghost technology for mainly purposes of entertainment. Liti Holographics (http://www.litiholographics.com/about.html and yes, that is the actual name of the company. I chortled.)  is another company that commercializes the use of holography. They apply it more towards the corporate consumer, marketing mostly to businesses rather than entertainment consumers. This company was founded by Paul Christie and Brian Christie. Paul Christie was mentored by Steve Benton, a pioneer of holography. These people might be worth reaching out to.

To continue my research, I plan on:

  • Looking through the internet and our campus resources on both holographic techniques and environmental studies
  • I have friends in computer science and engineering who will hopefully be able to help me out with motion sensors should I need it. I’ll also talk to John Kuiphoff to see if he can help with it.
  • Contacting the Rainforest Connection if there’s something I think they can help with or for general fact gathering
  • I feel like most of my research that involves reaching out to people will be centered around my narrative, as that’s the most vague aspect of my project. I need to look into how to achieve indirect impact and ways to make the viewer’s experience meaningful.

Finalized Concept

My finalized concept is using holographic technology (aka a bunch of iPads and plexiglass) to depict a narrative that describes the issues surrounding deforestation. I plan to use several iPads that would each feature a holographic video of part of a forest. Put together, these videos would form an overarching, connected narrative that would immerse the viewer in a digital forest or data visualization.  I’d like to add motion sensors that trigger different videos to play, or at the very least turn on the holograms. I may even have a larger projection on the wall (just a regular flat 2D video), but that would depend on the time frame of the project.

The company  Rainforest Connection is the main source of inspiration for this idea. Founded by Topher White, it utilizes Tensorflow, a machine learning framework created  by Google, and old cell phones to detect the sounds of chainsaws and alerts the locals of illegal deforestation activities. I stumbled across this site:  https://www.google.com/about/stories/rainforest/
The display of the site intrigued me, and while it’s not data visualization, I liked the way they used interactivity and presentation to draw attention to their mission. What’s great is that they even have a contact that people can reach out to for project help and contributions.

I love hiking and I love nature, so I would personally be invested in a project that promotes that. I’ve also always been a storyteller and artist first since I was young, and since coming to college I’ve mostly been focusing on the technology aspect over the artistic despite being an IMM major. I’d like to be able to return to my roots (pun as an afterthought) with this project, as well as practice some 3D modeling/environmental design. It may not be directly impactful, but I think I can make it work.

My initial prototype I’d like to complete by the end of the semester is at least one holographic video complete with a preliminary model. If I can get my hands on a sensor and get it hooked up to the hologram, that would be bonus points. I’d probably do several mockups of the hologram to decide which set up I like best, as well as what style I’d like the video narrative to be in.

With that being said, I’m excited to jump in!

Research Plan

History of the Field

  • Spices native to certain regions or continents
  • Flavor profile analysis
  • Traditional seasoning and spice blend recipes
  • Any patents or similar physical computing project?

Current State of the Field

  • App 1: virtual list of all spices in your possession
  • App 2: herb, spice, and seasoning recommendations for over 400 dishes, as well as very detailed passages for each spice (this one seems to be the most developed and informative)
  • App 3: alphabetical list of all the spices in the world with flavor profiles and their uses
  • No such physical computing project found thus far

Other Things to Research

  • Arduino
  • Autodesk Tinkercad
    • Codeblocks
    • C++
  • How to hook up code to LED lights
    • What color?
  • How to woodwork
    • Average size of spice racks
  • Any sort of open source voice recognition software
    • Alexa compatible?
  • Where will the user interface be displayed?
    • Tablet screen  physically connected to wires
    • Tablet screen or phone connected by wifi, bluetooth(?), or other wireless connection
      • If phone, where will this app be hosted?
      • Is this even possible??
  • What teachers can I reach out to for help?
    • Digital fabrication IMM course
  • Can I find some of these LED lights or electronic parts on campus?
  • Ask around which spices people use the most – conduct possible survey of college cooking/spice usage

Finalized Concept

My senior thesis is a combination of two things I am passionate about: cooking and technological innovation. I plan to make an interactive spice rack that allows cooks of all levels to explore the art of blending spices. I thought of this idea while, unsurprisingly, cooking! As a college student off the meal plan for the first time, I am finally learning the fundamentals. This has presented me with a number of challenges, including being able to layer spices correctly. I had no clue there were so many flavor profiles and ways to intermingle them. One fruit tart recipe I followed called for cardamom, a spice whose name I’ve heard, but always thought was a flowering plant found at a nursery (I was confusing carnation + mum). I was reluctant to add this to the mixture because to me, adding a spice in a sweet dessert that wasn’t cinnamon or nutmeg sounded catastrophic. Eventually, I mustered up the courage and funds to purchase cardamom and use it in the tart. It had a pleasantly warm and floral smell that married well with the flavor of sugared berries. This find led me to research other kinds of spices and their flavor profiles. Sweet, nutty, piney, bitter, herbal, spicy, woody. The list goes on and on. Spice is the heart of a meal; it can either make or break the taste, as well as shape its flavor style. Why leave spice layering to professional chefs? It’s time for a creation that will bring this life skill to the home kitchen and spice up every cook’s life.

Two of the biggest challenges I faced while cooking were timing and multitasking. Organization is key when it comes to speed. No one wants to spend valuable time scouring the cabinet for the correct spices. Chances are, I am racing the clock to leave on time or hurrying before my family gets home and finds other snacks to eat instead. I also found it hard to remember ingredients and steps listed in a recipe. I was constantly running back to my book or phone to reread a section. For these reasons, I want to create an interactive spice rack that utilizes visual cues that immediately direct my eyes to where I should be looking. If I want something hot and spicy, every spice on the rack with a matching flavor profile will light up. This way, I will have an easier time finding what I need. This feature also allows an exploratory experience, allowing the chef to truly relish in the thought process of cooking instead of rushing to get it done.

Cooking a delicious meal through exploration and discovery is one of the most satisfying experiences as an amateur cook. Recently, I purchased some riced cauliflower for the first time and decided to make a loose version of pork fried rice with ginger. The second time I made riced cauliflower, I added cilantro and lime instead for a Chipotle-inspired meal. One or two ingredients can make all the difference and drastically change the style of it. That is why I would also like to implement a sort by geographical region in my spice rack. This way, cooks can easily find the spices that are common in cultural recipes from around the world and use it as inspiration for their dishes. Along the way, if I discover a spice I like or a combination of spices that pair well with a dish, I want to have the capability to save them in the system so I have access to them for later use.

In summary, the coded interface should primarily sort spices and herbs by flavor and geographical region. It should also save user-favorited spices and groups of spices for future reference. Secondary features include making flavor blend suggestions (sweet pairs well with spicy) and spice pairing suggestions (cumin and turmeric are usually paired together). A tertiary feature I am considering is providing possible spice blend recipe combinations like Chinese 5 spice, chili powder, curry powder, apple pie spice, and baharat. This requires including less used spices on the spice rack and I am not sure yet if there will be enough space.

Next, I plan to outline hardware requirements for the interactive spice rack. Obviously, I will need to present my project with some spices. I am currently considering building a 4×3 wooden rack that will hold 12 of the most common spices and herbs I’ve come across in my research: basil, black pepper, cayenne pepper, cinnamon, cloves, cumin, ginger, nutmeg, oregano, paprika, rosemary, and thyme. This list is subject to change or expand throughout the course of my research. I will build the LED lights into the spice rack and hook them up to the coded interface that will decide whether the lights will turn on or off beneath each spice. I do not know how this will work yet, so I am still considering my options. I have begun working in Autodesk Tinkercad to learn electronics and circuits. I also need to look into Arduino hardware and see if that could be implemented in my project. As for the user interface itself, I am planning to have a screen that the user can interact with to sort the spices. Thinking about how this will function in the kitchen made me consider a possible hands free option instead. Hands free appliances from electric mixers to Amazon’s Alexa have significantly optimized cooking, so finding a way to make spices light up through voice recognition would take this project to the next level.

I definitely plan to work on the software side of this project first to make sure the sorts work. A complete baseline project would be a simple application that performs the basic flavor profile and geographical region sorts of the spices. I will later hook the code up to the lights, then hook the lights up to the spice rack. And from there, hopefully, BOOM! The good kind, not the blowing up kind.