Research Plan

History of the Field

  • Spices native to certain regions or continents
  • Flavor profile analysis
  • Traditional seasoning and spice blend recipes
  • Any patents or similar physical computing project?

Current State of the Field

  • App 1: virtual list of all spices in your possession
  • App 2: herb, spice, and seasoning recommendations for over 400 dishes, as well as very detailed passages for each spice (this one seems to be the most developed and informative)
  • App 3: alphabetical list of all the spices in the world with flavor profiles and their uses
  • No such physical computing project found thus far

Other Things to Research

  • Arduino
  • Autodesk Tinkercad
    • Codeblocks
    • C++
  • How to hook up code to LED lights
    • What color?
  • How to woodwork
    • Average size of spice racks
  • Any sort of open source voice recognition software
    • Alexa compatible?
  • Where will the user interface be displayed?
    • Tablet screen  physically connected to wires
    • Tablet screen or phone connected by wifi, bluetooth(?), or other wireless connection
      • If phone, where will this app be hosted?
      • Is this even possible??
  • What teachers can I reach out to for help?
    • Digital fabrication IMM course
  • Can I find some of these LED lights or electronic parts on campus?
  • Ask around which spices people use the most – conduct possible survey of college cooking/spice usage

Research Plan for Visual Music

History of Visual Music

https://www.theguardian.com/artanddesign/2006/jun/24/art.art

Just from this one article alone, there are tons of examples of visual music throughout history. There are without a doubt more examples than this, but this is a good starting point.

I will admit, I am having trouble finding articles on the TCNJ library website about visual music, deaf people and music, and accessible music. For now, I will focus on this one article and (hopefully) find more examples as I go on.

Current Examples

There are many examples currently with visual music because of the advantages technology offers to us and the use of Aftereffects. It’s very interesting to see how other people visualize music. Yet, none of these examples accurately represent what I’m looking for.

The search will continue…

http://www.centerforvisualmusic.org/

https://www.youtube.com/watch?v=obrBAysVef0&t=66s

https://www.wired.com/2011/05/visual-music-paul-prudence/

 

 

 

Research Plan

History

Rhythm games were first popularized in Japan in the early 1970s with the first one being an electro-mechanical arcade game created by Kenzou Furukawa. The idea for the game was essentially for the player to lift up girls skirts in time to a rhythm that was being played and was inspired by Oh! Mouretsu commercials which were popular in Japan back then. Later another major release within Rhythm Gaming would be Simon, which was created by Ralph Baer and Howard Morrison. The game allowed players to take turns repeating patterns of button presses that got harder and harder as they progressed through. Soon more games using rhythm such as Dance Aerobics , Dance Dance Revolution, BeatMania and Guitar Hero would be created within the decade before the 2000s hereby making the genre even more popular. The rhythm games would get even better with the introduction of ps3’s Playstation move and Xbox Kinect in 2010 and 2011, introducing games such as Just Dance and Dance Central using motion sensing technology. In 2018, Beat Saber which brings the rhythm gaming industry into virtual reality became the top selling and highest rated virtual reality game on Steam.

Current State of the Field

As mentioned in the previous paragraph, Beat Saber currently is the top selling rhythm game in the industry. The game released on Steam and Oculus by Hyperbolic Magnetism was created in the Unity engine and soon made its way to Playstation VR. The game features a player slashing objects moving towards them in time to a rhythm. The player wields two virtual lightsabers that are basically extensions of the Playstation VR motion controllers. Within each level there are different songs and different obstacles such as mines not to be hit and pink transparent walls that the player must avoid. Hyperbolic Magnetism is a small indie gaming studio based in the Czech Republic founded by Lokiman and Split. The two decided to work together in High School in the late 90’s after working on a few collaborative projects and discovering their love for making their own video games. Once Apple launched the app store, the two young men quit their jobs and began making games for mobile phones, tablets and other devices and eventually ended up in VR with the hit game Beat Saber.

Technical Research

https://unity3d.com/learn/tutorials/topics/xr/getting-started-vr-development

https://unity3d.com/learn/tutorials/topics/virtual-reality/movement-vr

https://unity3d.com/learn/tutorials/topics/audio/adding-music-your-game

 

References

Dr. Nakra

Professor Fishburne

Brett Taylor

 

 

 

 

IMM Research Plan

History of the Field

Modding as we know it has been around since some of the first big PC games hit the market in the 80’s. The introduction of the internet only accelerated this process of taking a game and making it your own. One of the first popular mods was in Castle Wolfenstein in which the usual sprites were replaced with Smurf sprites. Modding doesn’t really pick up speed until the release of Doom in ‘93. This is the first case of Developer assisted modding in where the developers released a data package that allowed players to create their own maps. This continues to this day where the owners of Doom, now Bethesda, still release modding tools to their fans. The introduction of the internet into the modding scene allowed for a whole community to be created around the creation and sharing of these mods. Some huge games nowadays, such as Garry’s Mod and Team Fortress 2 all started off as mods to other games. While it may seem that modding is dependent on the games that they are modding, it turns out those games have already learned so much from the mods themselves. Many features in Fallout 4, such as settlement building, have arisen from mods in previous games such as Fallout New Vegas’ Wasteland Defense.

Current State of the Field

When it comes to the state of the art in my field, the first thing that comes to mind is Fallout Miami. And modders aren’t really known for being, well, known. Usually, they are young are just starting to get into the industry. Most are modding because they don’t have access to the creation of the next big Halo game or what have you. However, on the Miami team, there are some very talented and vaguely successful young people. Some of them are still in school, like me, and some have seen their writings published.

I love what these guys are doing, and to do something that is even ten percent of what their team is accomplishing would be great. Reading about the tools they use and their methods about going about building this in their videos is very informative and inspiring. While they are leaning into what makes Fallout 4 already great, I hope to bring some new themes and feelings that something, like they are making, may not bring to the table, namely stealth and survival.

Research Plan

Research Plan – Outline for Proposal/Literature Review https://www.biznessapps.com/blog/how-to-build-a-mobile-app-in-12-easy-steps/

Sources:

 

  • Surveys:

-NJ DIY fb group: would this app be useful? What aspect of the app is absolutely necessary? What aspect of this app isn’t necessary? Ask about clutter. Will you use this app over the facebook page?

-UXD Designers/people with experience in coding apps: What programs do you find are best in designing apps? Which programs do you use to create apps? Do you use other adobe programs before prototyping the app? What are the best prototyping tools? Is this app going to work in the time able to create it? What tutoring/help programs have you used in the past to help build your app?

  • Research: search apps/facebook groups/label websites/diy programs/local music organizations or collectives  that are already doing similar things

-Research which programs are necessary in order to develop this app– swift, xcode, Sketch, Invision, Zeplin, Principle & Adobe Creative Suite, etc.

-Research ways of data collection to accurately gather info on most local bands in the area // or should bands have to make their own accounts–account sign up/profile creation?

-Research creation of chat rooms/forums

-Research location based services

Youtube –these are all “how-to videos” on building apps https://www.youtube.com/watch?v=5b91dFhZz0g // https://www.youtube.com/watch?v=YIZxSZJMU2Y // https://www.youtube.com/watch?v=bUQz9ZWjsvc // https://www.youtube.com/watch?v=mncFy1H7OUM

 

  • Similar Product Comparison Research:

Bandsintown, Bandcamp, NJ DIY, DIY musician, spotify