Elevator Pitch: My project is an educational learning module designed to instruct the casual video game enthusiast on competitive aspects of a game in order to elevate their mindset to a competitive level. My desire is that users of my module will not just play on an advanced level but also think like they are on one too.
A lot of what I desire to make can be surmised in the Elevator Pitch worded above. I hope to learn the best way to instruct casual video game enthusiasts as to how to strategically approach games and elevate their comprehension of said games. Most video gamers of the casual variety are new to the concept of electronic sports, the phenomenon sweeping the globe on the level of televised Football, Basketball, and the like. As this occurs more video game developers such as Blizzard -the designers of Overwatch have created esports leagues dedicated to competitive play. With such a new age event on the horizon and catching fire I believe crafting educational tools to assist those looking to up their performance to be a helpful endeavor. Especially since gaming is not like a physical sport where one has to specifically be faster or stronger than other competitors. One simply has to be able to maximize on their decisions and hone their reflexes.
In the development of my prototype I learned that conveying information in the most digestible way is of the upmost importance. Overwhelming users with too much information can confuse a lot of people as to what is important and unimportant to consider. I also found outlining advanced terminology in a glossary to be helpful in familiarizing others in competitive jargon. The lingo of competition is not only a highlight of the culture surrounding competitive gaming but a hallmark of the players knowledge of their game. Touching upon such caveat allows the flexibility of really tackling extended concepts outside of just pulling the right trigger to shoot or clicking the left mouse button. All in all I think most of what I want to expand on for a final project can be done given that I do more research on professional play, acquire more knowledge on the software that I am utilizing, and schedule my time appropriately. Ultimately I am happy with what little I have accomplished thus far.