For my second prototype I focused on making some texture I could use for my scene. While I was able to come up with a few textures I was proud of, I didn’t succeed in my goal of creating stylized textures. These textures came out too hyper-realistic and don’t mesh with the aesthetics of my project. Because of this I’ll need to redo the textures in a program that allows for more customization. I’ll go over this more in my 3rd prototype.