Project Objective: An action game where the player moves along three horizontal parallel lines to limit movement so that I can quicken the speed of combat game play.
RESEARCH
Aesthetic Visual
My ongoing research has moved to the aesthetic of the game. What will the world my characters inhabit as this will help me to focus on what my characters stories and actions. What I learned is I will need to determine what actions I will be developing and then fit my aesthetic around the function.
Based on this knowledge my game will be a city setting with very linear movement which is better aligned to narrow streets, alleys and tunnels. This city setting will allow for linear game development more closely.
As I progress through this project I can determine how realistic I want this to be or if I want it to take a more goofy turn. For example when researching Mario games, you will note when you jump on an enemy it will stop and be a static object. They way Mario overcame this to make it more aesthetic so the enemy became a turtle, so when the hero jumped onto the enemy which is the turtle, it retracted into its shell.
Other games I researched that have this street, alley and city type fighting are from CapCom’s Fatal Fury and Street Fighter.
I also looked to the movies for inspiration and the movies which I felt most closely resemble what I would like to develop are the Rocky movies and Big Trouble in Little China. All of them exhibit city level contained field fighting which is what I will require to have a pleasing aesthetic for my game. Additionally they both had fantasy elements which impacted individuals going about their day-to-day lives.
Fatalfury.com
Streetfighter.com
Movies.com
IMDb.com