Project Concept

Maxell Shaver

 

Project Objective:  An action game where the player moves along three horizontal parallel lines to limit movement so that I can quicken the speed of combat game play.

Why are you inspired by this idea?

  • I like action games, which are fast-paced and progressive.  These games allow me to rush in and tackle the objective quickly.  I would like to develop my own game and build upon this ability.

In what way does your project represent your personal values and interests?

  • I have always been very interested in video games, the design, the stories behind them and the people that build them.  I would like to imbibe them with all of the learnings I have gathered from being an avid game player over the years and layer in my creative side to tell the stories I want told in this format.

In what ways does it reflect your future aspirations?

  • I want to get into creative work and I am really enjoying Unity and want to continue to build and employ by skills here.  

Why should anyone else be interest in my project?

  • I think it is a novel idea, which will lead to fun and engaging gameplay.  

In what ways is your idea different/better than existing work in this area?

  • It is different because the player has to juggle multiple planes while taking out hordes of enemies.

In what ways does your project extend existing knowledge rather than duplicate it?

  • The multiple planes provides a grid like system which the player is thinking and playing within and I want to see if players can juggle thinking in a 3D environment with a typical faster pace of 2D game.  

How do you plan to implement your project technically?

  • I plan to use Unity.

How do you plan to implement your project stylistically?

  • I have been doing pixel art for several years and want to create as much of the art as possible.

Describe some possible prototypes – isolating specific elements of your project – that will allow you to confirm you are on the right track, both technically and stylistically.

  • First, I will develop the ability for my characters to combat each other.
  • I will then develop the ability for the characters to move from plane to plane.
  • Finally, I will develop a game model, which will allow you to move from plane to plane and be able to combat an opponent.
  • Through this process, I will develop my characters using the pixel art.

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