Maxell Shaver
Project Objective: An action game where the player moves along three horizontal parallel lines to limit movement so that I can quicken the speed of combat game play.
Why are you inspired by this idea?
- I like action games, which are fast-paced and progressive. These games allow me to rush in and tackle the objective quickly. I would like to develop my own game and build upon this ability.
In what way does your project represent your personal values and interests?
- I have always been very interested in video games, the design, the stories behind them and the people that build them. I would like to imbibe them with all of the learnings I have gathered from being an avid game player over the years and layer in my creative side to tell the stories I want told in this format.
In what ways does it reflect your future aspirations?
- I want to get into creative work and I am really enjoying Unity and want to continue to build and employ by skills here.
Why should anyone else be interest in my project?
- I think it is a novel idea, which will lead to fun and engaging gameplay.
In what ways is your idea different/better than existing work in this area?
- It is different because the player has to juggle multiple planes while taking out hordes of enemies.
In what ways does your project extend existing knowledge rather than duplicate it?
- The multiple planes provides a grid like system which the player is thinking and playing within and I want to see if players can juggle thinking in a 3D environment with a typical faster pace of 2D game.
How do you plan to implement your project technically?
- I plan to use Unity.
How do you plan to implement your project stylistically?
- I have been doing pixel art for several years and want to create as much of the art as possible.
Describe some possible prototypes – isolating specific elements of your project – that will allow you to confirm you are on the right track, both technically and stylistically.
- First, I will develop the ability for my characters to combat each other.
- I will then develop the ability for the characters to move from plane to plane.
- Finally, I will develop a game model, which will allow you to move from plane to plane and be able to combat an opponent.
- Through this process, I will develop my characters using the pixel art.