In this first prototype, my goal was to make progress in the field of NPC and quest creation for a Fallout 4 mod. So what I did to accomplish this was, first of all, to find a good tutorial to follow along with. As it turns out with me, the best way for me to learn this kind of stuff is to follow along with an example. So I did just that with this tutorial from the Creation Kit website. I ended up learning a whole lot from this tutorial, including but not limited to, NPC creation, dialogue creation, quest structure, and object scripting. All in all, this wasn’t an overly difficult prototype. The hardest parts were when I messed up a line of code with a typo somewhere and had to frustratingly backtrack to find my error. All the steps I learned, while not too complicated in and of themselves, end up weaving together to create the complex structure that makes up a quest in game.
This experience has really helped me to understand just how expansive and or complex I should make this mod. While quest and character creation isn’t the hardest thing in the world, it is very time consuming, so I’ll really have to gauge the types and amount of quest that I’m going to do. Also, it taught me how dialogue is recorded, which as it turns out is pretty easy. The program already has a built-in recorder for the lines you need to record. Pretty handy considering I thought I’d need a separate program for that. At the end of the day, with everything I’ve learned so far, I’m still fully on track for the rest of my project.