Prototype Plan

Prototype 1: 3D Models

For my first prototype I’ll be creating various models that I’ll need for my project. In order to do this I’ll be using Maya and Zbrush to sculpt them. My goal is to model unique potion bottles, a cauldron, a large book, and some pots. I think these will be a good variety of items to test the artistic style I want. It’d also be good practice to see which of my initial potion designs translate best to 3D.

Prototype 2: Textures

For my second prototype I’ll be creating various textures for my project. To do this I’ll use Substance Designer and Substance Painter to create and edit the textures. My goal is to make various stylized textures that I can use throughout my scene. This will prototype will take place after the first one because I want to establish the aesthetic of the models before I attach any textures to them.

Prototype 3: Movement in VR

For my third prototype I’ll be creating a simple VR environment the player can walk around in with objects they can pick up. This is my last of the initial prototypes because this will take the most time. I will be using Unity and online tutorials to accomplish this. My goal is for the player to be able to move freely around the room with responsive controls and a good camera. I also want the player to be able to pick up and move objects around the room, possibly with different physics. This room would be rather plain because I want to focus on the controls, camera, and physics of the objects.

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