I have been learning how to use Twine for creating a story, with branching pathways for every choice. Twine is a much simpler concept than I was originally thought, though I am having a few problems with understanding how to connect each point into one story. I am starting to look up questions that should work for the game I plan on making. I hope to finally come up with good questions, such as “Are you proud of the world humanity has created?” This would be the first question that people would be asked and would lead to which location you end up with. The next question leads to the city being cleaner or dirtier, or the season of the leaves. It would be your view on being an adult or being a child, and which side you would rather be on. Next would be a question that changes the time of day, like believing in a deity would make it night, and not believing in one would make it day. These are the ideas I believe reflect the player’s ideals. The next question should affect how the people in the world live their lives, like at work. Something along the lines of “What is your thoughts on the people you have in your life? Are you a good person to all of them?” This would affect how people are interacting in a city, such as going to work. But this will change how people see you. They may stay a safe distance away if you prefer being alone, or may let you close if you are happy with the people around you. And the last question will be about how you view yourself. Are you proud of the choices you made? With this, your “sex” in the game would be determined, and the camera would shift into a third person POV, showing which gender you are.