Revised Concepts

So at this point I’m still torn between 2 ideas: my VR witch room and “hot punch.”

Idea 1: Witch Room

For researching this idea I’d watched a lot of tutorials of the Unity engine and how much I could do with the code. I’d also play some VR game that have a heavy focus on interactivity. Randi also mentioned the possibility of adding an escape room element to the project which I may or may not go through with depending on the tone I want to convey. For that I’d have to do a lot of research into the design of escape rooms. As far as software I’ll be using Unity, ZBrush, Maya, Photoshop, Substance Designer, and Substance Painter to create the game and it’s assets. I may or may not get around to incorporating music and sound effects (possibly my myself if I have the time). I’ll have to learn how to incorporate the physics engine in Unity into my game and how to do detailed modeling in ZBrush and Maya. I’d also have to learn more texture work from the Substance Suite and Photoshop.

Idea 2: “Hot Punch”

This one is the project I have less technical experience in. I’d need to figure out which engine could accomplish what I want from the game (Unity or an RPG specific engine). With this game I want to make solid mechanics 1st so this requires a lot of reviewing of other RPG games (particularly table top RPG games) and how they handle team mechanics. I’d also like to aesthetically show off the world building I could show off in a crazy world like this. As far as research I’d be watching a lot  of Game Developer Conferences (GDCs) and book by indie developers explaining their process. I’ll really need to learn to get it finished because the sprite work is not going to be industry quality and I’m very new to sprite work. I also need to learn to keep a careful eye on the mechanics to make sure they don’t stack in a way that would break the game or make it unfun. I’d like to get a clean 20-25 minute demo/tutorial ready for the final presentation with a team for 4 distinct characters.

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