Thesis; Initial Concepts
Prof. Ault
09/27/2018
Primary Skills: Video Editing, Filming, Script Writing, and Voice Acting
Secondary Skills: Graphic Design, Music Production
Lesser Skills: Computer Coding
Idea #1 “Magic The Gathering Interactive Video RPG Series”
For my first I idea I wanted to take the popular card game Magic The Gathering and place it in a role-playing element. The card game itself often pits two players (planeswalkers) in a duel to see who can summon enough creatures and cast enough spells to reduce the others life total down to zero. It is a fun experience to challenge friends and family alike as you trade and collect an assortment of different cards to make your deck stronger than ever before. However I wanted to create a story intensive experience where you go on a journey and explore the many worlds of the game’s universe. You would be able to utilize your own custom deck as you encounter a number of wild creatures and unscrupulous characters who wish to see your downfall. I would probably need to utilize or create art to symbolically represent locales in such a world, write an immersive yet engaging script, and create house rules that fundamentally differ from the core game itself for a smooth experience.
Idea #2: “Spyhunter Interactive Scavenge”
I always enjoyed playing a game of tag while I was a kid but I wanted to take this in a much more immersive direction with an interactive Spy Scavenger Hunt. Basically a video will play on a computer almost akin to a spy in a movie receiving intelligence, only you will first start as a random civilian. Your actions will then align you with one of three agencies in which you will then receive texts from said agency you align with. There would be a number of undercover players within a space who over a length of time will also receive texted information that will either hinder or eliminate you from the game. One would need to be wary as the people you are working with cooperatively may either be friend or foe. I would probably need to film obscure footage, implement espionage esque music, work out rulings, and develop a story with coherent objectives which all take place in a limited space.
Idea #3 “Competitive Gaming Interactive Coaching Series”
I have some what been following certain competitive gaming circles for quite some time now. Something that has always bothered me and a few others is how little direction there is given for new players to up their game in an interactive, convenient, and easy way. A way in which they do not need to directly hire someone to coach them or watch a thirty minute lecture by someone far above their skill level. I was looking to create a series that determined play-styles of said viewers and judged how well they could make effective decisions at certain points of a match to maximize their effectiveness and output. Just in a modest way to get them thinking about their overall approach, how they play, and how to identify their own mistakes. There will be a heavy emphasis on simulations with character composition and playstyle being a factor in how well you score by the end of the interactive experience.
Wow, your game ideas are awesome. I think both are very immersive and I could see myself wanting to play both of them. For your Competitive Gaming Interactive Coaching Series idea, I can definitely see beginners and people who are stuck with their game using this series to help them get better, free of charge. Many people don’t have the luxury to be personally coached, nor have someone to help out. Having some sort of interactive mechanics coach to help out would quite literally a game changer.